Learn advanced techniques for the Impact Hammer in Unreal Tournament, including offensive rushes, defensive tactics, projectile deflection, and the powerful hammer-jump.
Walkthrough
- 1Offensive Use: To effectively use the hammer offensively, rush your opponent down. Forward-dodging is key; touching an unarmoured opponent while dodging guarantees a kill. If your opponent also uses the hammer, try to get behind them or side-dodge past them while attacking.
- 2Defensive Use: When defending against a hammer aggressor, crouch and keep your hammer aimed at them. They will struggle to hit you without taking damage.
- 3Secondary Fire (Projectile Deflection): The alt-fire can deflect incoming projectiles (slime, rockets, Redeemer missiles) if you face them and alt-fire just before impact. This does not work on pistol, minigun, or sniper shots.
- 4Teleporter Exploit: Charge the hammer and crouch near a teleporter exit. Opponents emerging will be hit and explode, preventing them from using the teleporter. This is situational and less effective against heavily armoured opponents or when multiple enemies arrive quickly.
- 5Countering the Impact Hammer: Stay out of melee range, remain mobile using side- and back-dodges. If cornered, use your own hammer to fend off attackers. Splash damage weapons fired at their feet can also be effective.
- 6Hammer-Jumping: Aim your charged hammer at the floor or a wall and release it as you jump. This allows for very high jumps.
- 7Floor Jumps: Aiming straight down results in a vertical jump; angled shots provide more distance.
- 8Wall Jumps: Can be used for horizontal distance with less height. Useful for reaching specific areas (e.g., vent in DM-Turbine) or traversing low obstacles without excessive height.
- 9Combined with Jump Boots: Be cautious, as releasing a charged hammer-jump while wearing boots will consume a boot-jump charge. To cancel a hammer-jump without jumping, release the charge while not on the ground (e.g., by dodging or falling).
- 10Alt-Fire Boost: Against a wall, jump upwards and alt-fire the hammer halfway up the jump to gain extra height. This can help clear obstacles like foxholes in AS-Overlord.
- 11Hammer-Jump Costs and Vulnerability: Each unarmoured hammer-jump costs 54 health. This means with 100 health and no armour, you can only perform one and survive. Increasing health and armour allows for more jumps. Opponents know you've lost health after a hammer-jump, making you more vulnerable.
- 12Hammer-Jump Momentum: Hammer-jumping after a dodge along a slope can enhance momentum and cover distance effectively.
- 13Hammer Sounds: Charging and releasing the hammer makes distinct noises, making stealth difficult. However, the sound of a hammer-jump is the same as a simple hammer release, allowing for feints.
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