Master DM-KGALLEON in Unreal Tournament! Learn weapon locations, power-up strategies, and map control tips for this unique waterborne arena. Includes Redeemer access.
Walkthrough
- 1Map Overview: DM-KGALLEON is an ancient transport galleon. The map has verticality, making bottleneck control difficult unless bots are baited up lifts. Frag Limit: 25, Opponents: 4, Best Weapon: Pulse Rifle.
- 2Powerups / Armour:
- Body Armour: Small room in the upper bow.
- 3Shield-belt: Circular bath in the lower decks.
- 4Keg O' Health: Platform under the sails.
- 5UDamage: Boxes in the middle of the lower decks.
- 6Invisibility: Thin beams at the back of the top deck.
- 7Jump Boots (5): One on the top deck under the main mast; two on the middle deck near the central hole; two on the lower deck in the middle section.
- 8Controlling the Map:
- The flak cannon is in the difficult-to-fight-in bottom of the boat.
- 9Middle levels are also challenging with fewer good weapons/powerups. Stick with flak and rockets when under a ceiling.
- 10On deck, use the shock rifle. Scout all three weapons (flak, rockets, shock rifle) before the match.
- 11Prioritize the UDamage and pulse rifle at the start by falling to them.
- 12Concentrate on the upper deck outside for rockets and shock combos.
- 13Collect rockets and their ammo packs frequently. Defending rockets is easier than defending the shock rifle due to fewer angles of approach and a nearby teleporter.
- 14Use jump boots to avoid bots and drop rockets on them from mid-air.
- 15Use boots to reach lower levels via the shield-belt or UDamage, and use boots to return. Four health packs are in the room below the armour area.
- 16Alternative camping spot: top of the ramp in the health pack room, as bots exit the teleporter here.
- 17Miscellaneous:
- Four teleporters in two pairs: shock rifle to ripper room, bio rifle to armour room.
- 18Memorize boot locations for mobility and escape.
- 19The water teleports players to a different location; you cannot escape it.
- 20Redeemer Access: Find the mast on the top deck with boots at its base. Shoot the flaming torch above the boots to activate a lift platform. Ride the lift to the crow's nest to find the Redeemer. Use the lever on the mast to return.
- 21You can land on the UDamage from above, but it's fatal without boots and armour.
- 22The Redeemer can secure victory.
- 23Reach the top deck from the bottom using an alt-hammer-boot-jump. Find boots at the bottom, put them on, then alt-click the floor while jumping. You can also shoot the torch from below to activate the lift and jump up to land on it.
- 24Windows can be squeezed through.
- 25The shield-belt rotates in its barrel. Bots can reach it by dropping through the ceiling hole onto the narrow beam; you can do the same.
Tips
- Use jump boots extensively for mobility, escaping bots, and reaching powerups.
- The upper deck is a strong position for rocket and shock rifle combat.
- Don't camp the shock rifle due to its many approach angles.
- The Redeemer is a powerful tool for turning the tide of a match.
- Be aware of the water's teleporting effect.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content