A complete walkthrough for Mission 31: Navy vs. Air in Advance Wars 2: Black Hole Rising, detailing Drake's strategy against Hawke's air units.
Walkthrough
- 1Drake Day 1: Move all three cruisers 4E 3N. Move LEFT infantry and A-Air into lander. Move lander 5E. Move RIGHT infantry 3N. Build two infantry.
- 2Hawke Day 1: Move southeast Hawke battle copters west, northeast Hawke battle copters southwest. Build two infantry.
- 3Drake Day 2: Move lander 4N 3E. Move northern two cruisers 3N 4E. Move bottom cruiser 4N 2E. Move up NE infantry 3N to within range of port for Day 3. Build infantry in left base, A-Air in right base.
- 4Hawke Day 2: Move battle copters west. Have two more infantry and one transport copter.
- 5Drake Day 3: Move lander 1S and infantry west and drop A-Air 1S. Move eastern cruiser 2E 3S. Move central cruiser 4E 2S. Move northern cruiser 4E 3S. Move infantry 3W of port 3E to take port, and finish taking both bases. Move other infantry 3S. Move A-Air 4S.
- 6Hawke Day 3: Move up battle copters. Build APC and infantry. Move infantry to take cities, etc.
- 7Drake Day 4: Move eastern A-Air 4S 2E to take out battle copter. Move left cruiser 2E to take out copter. Move once-right cruiser 2E to take out another battle copter. Move last cruiser 2E to take out battle copter. Move lander 5W. Finish capturing port. Move eastern infantry on south central island 1E to capture port. Move northern two infantry 3S. Move other infantry 1S. Build a lander. Move A-Air into lander.
- 8Hawke Day 4: Attack infantry taking port with A-Air, move up battle copter to A-Air, build artillery.
- 9Drake Day 5: South Central Island: Move southwest cruiser 3E 1N to take out battle copter. Move other cruisers 4E 3N. Move A-Air 2W 3N to take out final battle copter. Move 4HP infantry 3S. HQ Island: Move unfilled lander 4S 3W. Move bottom infantry 1E into the lander on the port and move that 5E. Move infnatry south towards bottom port.
- 10Hawke Day 5: Take cities with four infantry, and move them and the APC, artillery, and recon west.
- 11Drake Day 6: South Central Island: 4HP infantry 1S 2E. Move A-Air 3SE. Move southwest cruiser 2N 5E. Move northern cruiser 5E 1S to take out transport copter. Move last cruiser 6E. HQ Island: Move filled lander 4N 3E. Move other lander (1S of your GE port 1N). Move two infantry next to port into lander on port. Move other infantry down towards port.
- 12Hawke Day 6: Take city on south central island, move infantry and other units south. Build a transport copter.
- 13Drake Day 7: Move lander 1S onto neutral port and drop infantry south, A-Air east. Move 4HP infantry 3E to start taking neutral base. Move other A-Air 6E. On your HQ island, move the lander on the port 5E. Move other infantry south towards port. End without moving cruisers.
- 14Hawke Day 7: Advance units, take a city, build a battle copter from NW airport.
- 15Drake Day 8: Use eastern cruiser to kill transport copter. Move eastern A-Air 2NE to attack infantry. Keep taking base with 4HP infantry. Move full HP infantry on south central island 3S. Move western A-Air 4S 2E. Move empty lander 5W. Move infantry on HQ island to port. Build Neotank from SE base at HQ island. Move full lander 4N 3E to 1N of neutral port. Move western cruiser 3N. Move central cruiser 1N.
- 16Hawke Day 8: Move 5HP infantry to capture airport. Attack eastern cruiser with battle copter, dealing 5 damage to both. Move infantry and units west/southwest. Build an infantry.
- 17Drake Day 9: Move western A-Air 6E. Use 5HP cruiser to attack up and kill the 5HP battle copter. Move eastern A-Air 3N to take out infantry taking airport. Keep taking base with 4HP infantry. Move full HP infantry 3E. Move eastern lander 1S onto neutral port. Drop infantry west and east. Move empty lander 4S 3W. Move Neotank 3S. End.
- 18Hawke Day 9: Saving up for Black Storm. Take two cities. Move other units west. Build a mech and tank.
- 19Drake Day 10: Continue taking base with 4HP infantry. Move eastern full health infantry 2E 1S. Start taking cities with back two infantry. Move eastern lander 5W. Move western lander 1N. Fill it with a Neotank and infantry. Move western A-Air 1N to attack infantry, and eastern A-Air 3S to attack infantry. Move middle cruiser 2S to take out transport copter.
- 20Hawke Day 10: "This is the end." Black Storm. -2 off all units. Build mech, move other units west (south if from bases on BH HQ island).
- 21Drake Day 11: Take out both weakened infantry attacked by A-Air last turn with the same two A-Air. Continue taking base with 2HP infantry. Move 8HP infantry to join with 2HP infantry taking final base. Keep taking western cities. Move empty lander 4S 3W. Move full lander 5E.
- 22Hawke Day 11: Move west units.
- 23Drake Day 12: Finish taking base. Finish taking two western cities. Move full lander 4N 3E. Move eastern A-Air 1SW to attack infantry, and use western A-Air to finish it off. Move 8HP lander 1N into port. Build two tanks (regular).
- 24Hawke Day 12: Move units like the tank up.
- 25Drake Day 13: Your Typhoon is nearing, Drake! Move eastern lander 7E. Move central cruiser 1SW to weaken transport copter. Use infantry that captured base 2S to capture other base. Move both A-Air 2SW. Build Neotank from south central island base. Continue taking cities with western two infantry. Move tanks into western lander. Move western lander 5E.
- 26Hawke Day 13: Start capturing airport with mech. Move up other four mechs, tank, recon, artillery, APC, and transport copter. Build a battle copter.
- 27Drake Day 14: Move 3HP cruiser 2N to take out transport copter. Move central cruiser 2N. Move eastern lander 5E 1S onto the shoal. Drop the Neotank south, the infantry west. Move western Neotank 6W to injure the the tank to 1HP. Move SE A-Air 4E 2N to attack mech. Move other A-Air 3NE to attack mech taking airport. Build a Neotank from base there. Finish taking southern base. Finish taking cities in the west. Move western lander 4N 3E.
- 28Hawke Day 14: Move up units, attack infantry with artillery, move tank back, take out 3HP cruiser with battle copter, weaken A-Air with weakened mech. Move up T-Copter. Make an A-Air.
- 29Drake Day 15: Typhoon! -2HP off all enemy units but anything 2HP or less, rains begin. Move northwest 8HP cruiser 3E 1S to take out battle copter. Move other cruiser 1E to take out transport copter with mech. Use 3HP A-Air to take out 1HP mech above it. If it fails, send 1HP infantry 3S to take it out. Take out 2HP mech on airport with 5HP A-Air. Use NE Neotank to take out artillery. Move next farthest east Neotank 1NE to take out 8HP mech. Move up next Neotank 6E. Continue taking cities with all other infantry. Make a Neotank from top base, APC from bottom base. Move western lander 7E.
- 30Hawke Day 15: Be shocked that you now have the advantage. Move up recon to Neotank, move everything else in a sort of bridge formation. Build two mechs as his empire in the east starts to crumble.
- 31Drake Day 16: Attack east with Neotank left of the 8HP recon to take it out on one blow. Move NE Neotank on NE part of south central island 2S 1E to take out APC. Continue taking cities with infantry. Move eastern lander 1N. Move western cruiser 1N. Move western lander 7E. Heal A-Air fuel with APC. Move left Neotank east. Build two tanks.
- 32Hawke Day 16: Move 1HP tank north to heal, move A-Air to block Neotank, move both mechs 2S, build two mechs.
- 33Drake Day 17: Attack east with Neotank to weaken A-Air to 1HP. Advance Neotanks and tanks, APC, and both A-Air. Land a tank on BH HQ island shoal from lander.
- 34Hawke Day 17: Black Wave. -1HP. Take out tank with two mechs. Advance mechs. Build mech and T-Copter.
- 35Drake Day 18: Move Neotanks east to weaken two mechs and take out one. Drop another tank from lander. Move all but infantry east, which should continue taking cities. Build Neotank.
- 36Hawke Day 18: Move down mech, move other into transport copter and west into sea. Build one mech.
- 37Drake Day 19: Use every one of your Neotanks and tanks to steamroll Hawke's land forces down to one A-Air. Move Neotank left.
- 38Hawke Day 19: Build a battle copter, land mech with T-copter on your side.
- 39Drake Day 20: Take out Hawke's entire land forces in the east, and use a cruiser and weakened A-Air to take out transport copter. Block as many BH deployment bases as possible.
- 40Hawke Day 20: Attack cruiser with battle copter. Move transport copter east.
- 41Drake Day 21: Take out transport copter in the sea. Block all deployment bases other than the NW airport. Even use Neotanks to attack battle copter. Weaken battle copter with 2HP cruiser.
- 42Hawke Day 21: Move 1HP battle copter to airport.
- 43Drake Day 22: VOH Day! Victory over Hawke, indeed. Use almost any unit, like the 4HP A-Air, to take it out.
Tips
- Prioritize taking out Hawke's air units with your cruisers and A-Airs to prevent them from overwhelming your ground forces.
- Infantry are crucial for capturing bases and cities, allowing you to build more units and gain an economic advantage.
- Use landers to transport infantry and A-Airs to strategic positions, especially to capture ports and bases.
- Don't underestimate the power of Neotanks in the later stages of the mission for breaking through enemy lines.
- Conserve fuel and HP on your units when possible, especially your cruisers, as they will be your primary defense against air attacks.
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