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Allies
Command & Conquer: Red Alert 3

Allies

Learn about Allied units like the Peacekeeper, Attack Dog, and Engineer in Command & Conquer: Red Alert 3. Discover their roles, abilities, and costs.

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Learn about Allied units like the Peacekeeper, Attack Dog, and Engineer in Command & Conquer: Red Alert 3. Discover their roles, abilities, and costs.

Peacekeeper

The Peacekeeper is the basic Allied Soldier, serving as the main anti-infantry unit. It is produced at the Boot Camp and costs $200. Peacekeepers are available at the start of the game. Their Shotguns are most effective at close range, and they can use their Riot Shield/Shotgun (toggle) ability to protect themselves from direct gunfire while advancing, though this slows them down. This shield is also useful for entering and clearing Garrisoned Buildings (buildings occupied by enemy units).

Attack Dog

Attack Dogs are fast, amphibious anti-infantry scouts produced at the Boot Camp for $200. They are available from the start. Their primary role is to scout and eliminate infantry. Their Amplified Bark (instant) ability can paralyze groups of infantry and neutralize disguises. They have low armor and are not durable, so their bark should be used quickly.

Engineer

Engineers are versatile infantry units produced at the Boot Camp for $500, available from the start. They can capture enemy buildings and repair friendly ones. In Command & Conquer: Red Alert 3, Engineers are amphibious and can cross water. They can also deploy a First Aid Tent/Unpack (toggle) ability to heal friendly infantry on the ground.

Javelin Soldier

Javelin Soldiers are support infantry produced at the Boot Camp for $300, available from the start. They are designed for anti-armour and anti-aircraft roles, equipped with rockets. They have a long range and medium armor. Their special ability allows them to switch between Laser Guided Mode/Self-Guided Mode (toggle). Laser Guided Rockets are best used against stationary targets like structures, but require a moment to lock on.

Spy

The Spy is an infiltrator unit produced at the Boot Camp for $1000. It requires Heightened Clearance to unlock. Spies use disguises to infiltrate enemy compounds. Attacking an enemy as a Spy causes the Spy to disguise as that unit, meaning they can only

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