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Soviets (2)
Command & Conquer: Red Alert 3

Soviets (2)

Command & Conquer: Red Alert 3 Soviet Structures guide. Learn about the Construction Yard, Reactor, Barracks, Ore Refinery, War Factory, and more.

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Command & Conquer: Red Alert 3 Soviet Structures guide. Learn about the Construction Yard, Reactor, Barracks, Ore Refinery, War Factory, and more.

Construction Yard

The Construction Yard is a vital production structure that builds all other structures. If all Construction Yards and Cranes are destroyed, you cannot build more structures. Having multiple Construction Yards speeds up construction. Construction Yards can only be established via the MCV (Mobile Construction Vehicle) and cost $5000. They provide 50 power and have very high armor. Soviet Construction Yards can produce Crusher Cranes, which add another structure production queue.

Reactor

The Reactor is a power provider structure that supplies 100 power and is available at the start. It has medium armor and costs $800. It is necessary for constructing many higher-tech structures.

Barracks

The Barracks is a production structure for infantry, costing $500 and consuming 25 power. It is available at the start and has medium armor.

Ore Refinery

The Ore Refinery is a money-making structure that collects ore. It costs $2000, consumes 50 power, and requires a Reactor. It is often placed near Ore Nodes.

War Factory

The War Factory is a production structure for armored vehicles, costing $2000 and consuming 50 power. It requires an Ore Refinery and has medium armor.

Airfield

The Airfield is a production structure for aircraft, costing $1000 and consuming 50 power. It requires a Super Reactor and can hold up to 4 MiGs. It has medium armor.

Naval Yard

The Naval Yard is a production structure for naval units, costing $2000 and consuming 50 power. It requires an Ore Refinery and has medium armor. It can only be built on water.

Super Reactor

The Super Reactor is a power provider and technology extension structure that supplies 350 power. It costs $2000, consumes 75 power, and requires an Ore Refinery. It has high armor. If destroyed, it explodes and can destroy nearby structures.

Battle Lab

The Battle Lab is a technology extension structure that unlocks advanced units. It costs $3000, consumes 75 power, and requires a Super Reactor. It has high armor.

Crusher Crane

The Crusher Crane is a production structure that allows for an additional structure queue without needing another MCV. It costs $1500, consumes 50 power, and is available at the start. It has medium armor. It also comes with Repair Drones, and armored or naval units can be scrapped within it for raw materials and cash.

Outpost

The Outpost is a territorial control structure for base expansion. It costs $1200, consumes 0 power, and requires a Sputnik. It has medium armor.

Fortress Wall

Fortress Walls are defensive structures that block off areas. They cost $10 each, consume 0 power, and are available at the start. They have low armor and can be destroyed by shells or explosives.

Battle Bunker

The Battle Bunker is a defensive structure that can garrison up to 5 infantry. It costs $500, consumes 0 power, and requires a Combat Engineer. It has medium armor.

Sentry Gun

The Sentry Gun is a defensive structure that attacks infantry. It costs $800, consumes 25 power, and requires a Reactor. It has medium armor and can be placed on water.

Flak Cannon

The Flak Cannon is a defensive structure that attacks aircraft. It costs $800, consumes 25 power, and requires a Reactor. It has medium armor.

Tesla Coil

The Tesla Coil is a defensive structure that attacks surface units. It costs $1500, consumes 75 power, and requires a Super Reactor. It has medium armor.

Reaper Turret

The Reaper Turret is a defensive structure that fires rockets and grenades. It costs $1200, consumes 0 power, and requires a Reaper. It has medium armor.

Iron Curtain

The Iron Curtain is a superweapon structure that makes armor and naval units invincible.

Tips
  • Protect your Construction Yard and MCVs at all costs, as they are essential for base expansion and production.
  • Place Ore Refineries near Ore Nodes to maximize income.
  • Utilize defensive structures like Tesla Coils and Flak Cannons to protect your base from ground and air threats, respectively.
  • Consider building multiple Crusher Cranes to increase your structure production speed.
  • Fortress Walls are cheap and effective for blocking enemy advances or protecting key structures.

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