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>Ride of the Red Menace<
Command & Conquer: Red Alert 3

>Ride of the Red Menace<

Walkthrough for Command & Conquer: Red Alert 3's 'Ride of the Red Menace' mission. Includes objectives, strategy, and tips for defending Brighton Beach against Soviet invasion.

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Walkthrough for Command & Conquer: Red Alert 3's 'Ride of the Red Menace' mission. Includes objectives, strategy, and tips for defending Brighton Beach against Soviet invasion.

Walkthrough
  1. 1
    Begin by using the provided Peacekeepers and Attack Dogs to clear the city of Soviet forces. Rescue pinned-down Peacekeepers throughout the city to bolster your defenses. One such location is near an Allied MCV.
  2. 2
    Once the city is clear, the MCV will deploy. Co-Commander Giles will arrive to aid in defending the beach. Garrison the indicated civilian structures with Peacekeepers.
  3. 3
    Use an Engineer to capture the Hospital to the south; it will not be attacked. Train another Engineer.
  4. 4
    After the timer expires, Soviets will deploy Paratroopers. Your Peacekeepers should be able to handle them.
  5. 5
    Krukov will send elite troops. Train Javelin Soldiers and garrison them in structures with Peacekeepers. Capture the Coastal Guns on the western side of the map, and have Giles capture the ones on the east.
  6. 6
    Krukov's forces will consist of Infantry and Stingrays. Use Peacekeepers against Infantry and Javelin Soldiers against Stingrays, especially those near the Coastal Guns. The first wave targets the west, the second targets the east.
  7. 7
    Multigunner IFVs become available. Train as many as you have Javelin Soldiers and place the Javelins inside the IFVs.
  8. 8
    The final major assault will include Dreadnoughts and Kirov Airships. Century Bombers will assist by destroying Dreadnoughts. Use your IFVs and Javelin Soldiers to counter the Kirov Airships. The Soviet armada will eventually retreat.
Tips
  • Garrison four civilian structures.
  • Capture the Hospital.
  • Capture the Coastal Guns.
  • Train 5 Javelin Soldiers.
  • Build 5 Multigunner IFVs.
  • Coordinate with your co-commander (Green and Blue armies) who will have their own Peacekeepers and Attack Dogs to help liberate the town. Avoid diverting attention from each other's assigned areas.
  • A specific tip from TeeWrench suggests timing the position of a Bullfrog (likely a Soviet unit) to use a Cryoblast ability, allowing a Coastal Gun to destroy it in one hit.

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