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>Enemy of our Enemy<
Command & Conquer: Red Alert 3

>Enemy of our Enemy<

Destroy Imperial Hangars and recover Assault Destroyers in Command & Conquer: Red Alert 3's "Enemy of our Enemy" mission. Learn tips and strategies.

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Destroy Imperial Hangars and recover Assault Destroyers in Command & Conquer: Red Alert 3's "Enemy of our Enemy" mission. Learn tips and strategies.

Walkthrough
  1. 1
    Send Tanya north to dispatch Imperial soldiers and use Natasha to bomb any Garrisoned Structures (buildings occupied by enemy units).
  2. 2
    Head north to destroy the King-Oni Unit (a powerful Imperial unit) in the mountains.
  3. 3
    The northern edge of the map contains the Imperial Airfield; shoot the downed Jets there to damage the base.
  4. 4
    Destroy the Hangars to the west and level the rest of this northern portion of the base.
  5. 5
    Build Defences and erect a Seaport next to Moskvin's (your Soviet co-commander) Naval Base.
  6. 6
    To rescue the trapped Assault Destroyers and Akula Subs (Soviet submarines), use Cryocopters (Allied aircraft that can freeze targets) to freeze them, then attack with any available Units.
  7. 7
    Use the recovered Destroyers to level Kenji's base to the southwest.
  8. 8
    After destroying the Imperial Docks at Yoshiro's base, Naomi will ambush from the southeast. Use Cryocopters to freeze dangerous Units and Structures, and use Destroyers to sink her buildings.
  9. 9
    Level Yoshiro's northwest base.
  10. 10
    Secure the Ore Nodes (resource gathering points) to the north and south, located in former Imperial Bases, to gain more funds. Watch for King Onis near one of the Ore Nodes.
Tips
  • When controlling Natasha, use her to take out any Garrisoned Buildings.
  • The Akula Subs will also be rescued along with the Assault Destroyers. Use them and their Ultratorpedoes against Naomi's strike force. These are the only Akula Subs available, so use them wisely.
  • Be sure to build a Barracks and a War Factory to provide ground support, as Moskvin fails to do this.
  • If you don't destroy the King Oni prowling the Rock of Gibraltar early on, it will attack your base. Your initial trio of Cryocopters can freeze it.
  • If you choose to subvert the King Oni with a Spy, you won't get the bonus objective until it falls to enemy fire.
  • Placing Tanya and a couple of Peacekeepers in the building at the bottom of the cable car run will deal with the wave of infantry that shows up. Do not destroy the 'guard detail' yet.
  • Behind the imprisoned Akulas and Assault Destroyers is a small Imperial base (Mecha Bay, Dojo, Refinery, Docks, three Generators). If you are quick, you might be able to seize the Dock before the Soviets destroy it.
  • Clever use of a Spy can net you a couple of Tsunamis and three Tengus; these can suppress this base until you can bring an Engineer to capture the Dojo. From there, you can train additional Engineers to claim everything else. Upgrade everything and build an Imperial MCV (Mobile Construction Vehicle) to set up a nearby base.
  • Garrison 4 Tankbusters, 3 Warriors, and a Shinobi (or the Spy, if he survived) in the nearest building. Back this up with a Turret, along with some Tsunami and Tengus. Bring over one of your Cryocopters to help.
  • Build 8 Striker-VXs and send them to hang out near the Soviet base with the remaining Cryocopters.
  • When Naomi attacks, she has no anti-air assets. Have the Cryocopters freeze the Shogun (a powerful Imperial unit) before it causes too much damage while your choppers attack.
  • Those same aircraft can also destroy the objective Structures in the main base. Watch for enemy Strikers and any Turrets that switch to anti-air mode.
  • If you captured the Docks or built your own, you can add 4 Naginatas to your defensive force.
  • If you subverted the first King Oni, you will have to send it on a suicide run for the bonus objective.
  • Bonus objective #2 is guarded by two more King Onis. You can bribe these as well, but they will wander back to their original positions if left alone.
  • Consider trading some Cryocopters for a Spy or two (disguised). The Shogun can be very useful for decimating the outer defenses of Yoshiro's base.
  • Patrolling Strikers did not go airborne in testing, but having Tengu flying top cover (press the cover button to crouch behind walls or objects) is wise.
  • If playing co-op, the player controlling Moskvin can have Natasha make the battleship available.
  • Yoshiro pays little attention to rear-area security. If you appropriated the base associated with the 'jail', slipping Tanya and some Javelin troopers into that area via the eastern entrance using a disguised Sudden Transport is easy.
  • If you try to sneak in Strikers and/or Cryocopters to support them, be aware that the turret in the midst of the power farm is in anti-air mode. On Hard difficulty, turrets near the Refineries might also switch over. Having a Spy ready to cause a temporary blackout can make things easier.

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