Walkthrough for Command & Conquer: Red Alert 3's Caught in the Crossfire mission on Islandgrad. Unlock the Twinblade and Dangerous Skies challenge.
Walkthrough
- 1Ignore the aerial combat between Fighter Aircraft (a type of unit) and focus on building a Barracks (a structure that produces infantry) and garrison (assign units to defend) Structures towards the two enemy bases.
- 2Build two squads of Fighter Aircraft and a War Factory (a structure that produces vehicles) to produce Tanks and Armour.
- 3Giles, with his Vindicators (a type of aircraft), is a greater threat than Vera. He has minimal ground forces, so send a small Infantry division to destroy his base, using a squad of Fighter Aircraft to defend against his attacks.
- 4After defeating Giles, attack Vera. She possesses numerous Twinblades (a type of aircraft), so use Fighter Aircraft to destroy them.
- 5Secure the Ore Nodes (resource collection points) in Giles's former base if needed.
- 6Warning: When one Commander is defeated, the other will deploy bombers. Destroy both Commanders before they can retaliate.
Tips
- There is no Fog of War (an area of the map that is hidden from view).
- As the Soviets: MiGs (a type of aircraft) can destroy clusters of Aircraft. Battle Bunkers (defensive structures) can replace civilian Structures in the base.
- As the Allies: A squad of Apollo Fighters (a type of aircraft) can eliminate any Air force Giles or Vera produce. Javelin Soldiers (infantry units) can destroy Giles's base. Riptide ACVs (amphibious vehicles) can pursue Giles or Vera if they attempt to retreat into the water.
- As the Imperials: When Airfields (structures that produce aircraft) are destroyed, the Jet Tengu (a type of aircraft) can transform into Mecha Tengu (another type of aircraft) to increase damage output, complementing the Chopper-VX (a type of aircraft). Tankbusters (anti-vehicle infantry) can destroy bases with ease.
- ArabianSharkCT suggests the Soviets: Giles offers a truce if you keep Vera from attacking his base, but do not trust him. Avoid capturing nearby Oil Derricks (resource collection points) as they will be destroyed. Build Flak Turrets (anti-aircraft defenses) facing both bases, and Sentry Guns (defensive turrets) facing Vera's base to counter her infantry. Send Hammer Tanks (a type of tank) to attack Giles's base, recalling and repairing them as needed. After defeating Giles, capture the Oil Derrick near his former base. Build Bullfrogs (a type of naval unit) and reinforce anti-air defenses against Vera's Kirovs (a type of aircraft). Consider moving your MCV (Mobile Construction Vehicle) to Giles's former base to increase travel time for Kirovs. Use Bullfrogs to engage Vera's Twinblades, followed by tanks to destroy structures. If V4 Rocket Launchers (a type of artillery) are available, prioritize destroying her Super Reactor (a powerful structure) and then the Airfield.
- bGate suggests the Imperials: Relocate your MCV to the water's corner with two Ore Nodes. Allow the Allies and Soviets to fight each other. Establish two Refineries at your Construction Yard and send two Refinery cores to the opposite side of the map by sneaking around the Soviets, aiming for four Refineries total. Build two Docks (structures that produce naval units) and upgrade them for Sea Wings (a type of aircraft). Continuously produce Sea Wings and attack the Allies. The bombers will be sent to the map's center, avoiding your forces. Destroy the Allies' Construction Yard and War Factory. Use the Final Squadron ability (a special ability) for targeting weaker buildings and increasing naval strength. This strategy ensures your structures are not attacked.
- Subk123 suggests using a Tanya IFV (a special unit) to destroy both bases, prioritizing Giles's base first to prevent Century Bombers (a type of aircraft) from attacking, as Kirovs are less dangerous.
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