Master the 'Ready to Roll Out' mission in Command & Conquer: Red Alert 3! Learn strategies for Imperial, Soviet, and Allied forces to defeat Hill and unlock the Pacifier FAV.
Alright, let's tackle the 'Ready to Roll Out' mission on Assassin's Road. This one's marked as 'Hard' and 'Fun Factor: 7,' so expect a challenge, but the payoff is totally worth it. Your opponent is Hill, and he's playing as Blue. You'll need to use the Imperial faction for the best results here, and get ready to unlock the awesome Pacifier FAV and face some tough challenges like 'No Match for the Guardian' and 'The Final Countdown.' Make sure you've got 'Athena's Wrath' unlocked before you dive in. The par time to beat is 13:00, but watch out – those pesky Pacifier FAVs might start showing up on the map edges!
- 1First things first, you'll need to build up your forces and secure the Oil Derrick and Ore Node to the west of your starting position. This is crucial for funding your war machine.
- 2Once you've got a solid economy going, start building a fleet of Fighter Aircraft. After that, get some Tactical Aircraft ready.
- 3Don't forget to erect a few Anti-Air Defences around your base. Hill's Apollo Fighters can be a real nuisance, so you need to keep them at bay.
- 4Also, train a squad of Anti-Armour soldiers. They'll be essential for dealing with any Pacifier FAVs that come your way, especially when they switch to Siege mode.
- 5Keep an eye out for Pacifiers appearing on the western edge of the map. Use your Tactical Aircraft to take them down, or a small Anti-Armour Infantry force if you prefer.
- 6When you're ready, send your Tactical Aircraft, escorted by your Fighter Aircraft, towards Hill's eastern base. Your primary targets are his Airbase and then everything else. Make sure absolutely no structures are left standing.
- 7After you've wiped out the eastern base, do the same to Hill's northwest base. Precision and overwhelming force are key here.
Faction-Specific Tips:
- As the Soviets: Your MiGs and Twinblades are a fantastic combination for taking down Hill's bases. Tesla Troopers with their EMP surge can disable those annoying FAVs, and Flak Troopers with their Mines can finish them off quickly.
- As the Allies: Vindicators aren't the best choice here because they have to return to base to reload, which slows you down. Try bribing an FAV with a Spy if you're going Allied – it can be a game-changer.
- As the Imperials: The VX/Tengu combo is incredibly effective, especially if you've got the Rocket Pods upgrade. Your Steel Ronin can also help defend your base against incoming FAVs. Use a group of Tankbusters to destroy FAVs when they're in Siege mode.
JB's Strategy (Imperial Focus):
- This strategy suggests using Striker VXs and Tengus. It involves a clever trick to keep Hill occupied while you destroy one of his bases.
- Build a Sudden Transport and garrison an Engineer inside it. Disguise the transport as one of Hill's Pacifiers and head to the far end of his base, away from his Construction Yard.
- Your goal is to capture a key building like the Airbase, Refinery, or Defence Bureau.
- Once captured, lure Hill's own forces to damage the building while you sneak the Sudden Transport back towards your base.
- Just before the captured building is destroyed, sell it off for credits. This buys you valuable time to build up your main force.
- Once your VXs and Tengus are ready, send them to one of Hill's bases and destroy it completely before moving on to the other. The Rocket Pods and Honourable Discharge upgrades are highly recommended for this.
- An Air force is essential for dealing with the FAVs.
- Don't forget to build Anti-Air Defences to counter Hill's Apollo Fighters.
- Train Anti-Armour soldiers to handle FAVs in Siege mode.
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