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Part 105
Dishonored 2

Part 105

Master the upgrades in Dishonored 2! Learn about ammo types, gear enhancements, sword skills, and grenade/mine modifications to customize your playthrough.

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Master the upgrades in Dishonored 2! Learn about ammo types, gear enhancements, sword skills, and grenade/mine modifications to customize your playthrough.

Alright, let's break down all the ways you can soup up your gear in Dishonored 2. This isn't a mission walkthrough, but knowing these upgrades can seriously change how you approach situations. Think of it as customizing your loadout before a big heist!

Ammo and Gear Upgrades:

First off, let's talk bullets and general gear. Most of these are straightforward ammo or capacity increases, but some add cool effects. Remember, ammo upgrades are cumulative, so stacking them is key.

  • Explosive Bullet (450): Adds a little boom to your shots.
  • Pistol Bullet (---): Standard ammo.
  • Pistol Reload Speed 2 (400): Faster reloads mean more pew-pew.
  • Pistol Accuracy 2 (600): Helps keep your shots on target, especially at range.
  • Magazine +2 (200): Carry two extra bullets per mag. Nice quality of life.
  • Explosive Cluster Bullet (450): Your explosive bullets now fragment, hitting multiple targets.
  • Magnetized Bullet (350): Great for dealing with those pesky Clockwork Soldiers – bullets disrupt them.
  • Armored Bullet (350): Bullets bounce off surfaces and armor, potentially hitting multiple enemies or ricocheting around corners.
  • The Determined Traveler (700): Perfect aim while scoped, but the damage spread is reduced. A trade-off for precision.
  • The Crimson Painter (700): All bullets fragment, damage and area of effect are up, but your effective gun range shrinks. High risk, high reward.
  • Magazine +3 (200): Now you can hold three extra bullets per mag.

Beyond ammo, you've got other gear enhancements:

  • Refined Lens Optics (200): Zoom magnification gets a boost.
  • Bonecharm Slots +2 (300): Unlocks two extra slots for bonecharms. More charms, more power!
  • Springrazor Storage +2 (450): Carry two more Springrazors.
  • Bolt Capacity +5 (300): Your crossbow can hold five more bolts.
  • Bullet Storage +5 (350): Your pistol can hold five more bullets.
  • Silent Running (400): Reduces the noise you make while running. Essential for stealth.
  • Bonecharm Slots +3 (450): A total of three extra slots for bonecharms.
  • Bolt Capacity +5 (450): Another five bolts for your crossbow.
  • Bullet Storage +5 (450): And another five bullets for your pistol.
  • Silent Sprint (500): Makes your sprinting even quieter.
  • Collector's Carapace (700): You take less damage. Always a good idea.
  • Moth Dust Wrappings (700): You're less visible in well-lit areas. Handy for sneaking.

Folding Blade Upgrades:

The sword upgrades are pretty straightforward, focusing on combat effectiveness:

  • Sword Crossing (450): Makes winning sword fights easier.
  • Monkey Wrench (450): Deal sword damage to Clockwork Soldiers.
  • Occult Kiss (450): Deal more sword damage to magic-wielding enemies.

Grenade Upgrades:

Grenades get some interesting twists:

  • Grenade (---): Standard lethal ammo.
  • Sticky Grenade (450): These stick to your targets before exploding. Nasty!
  • The Expansive Lady (700): Your grenades have a bigger blast radius. Cover more ground (or enemies).
  • Discreet Inquiry (700): Grenades make less noise. Good for a quieter approach.
  • Impact Grenades (400): Detonate instantly when they hit a living target. No bouncing away.

Mine Upgrades:

Mines offer both lethal and non-lethal options, and these upgrades enhance their utility:

  • Stun Mine (---): Non-lethal takedown option.
  • Springrazor (---): Lethal trap.
  • Chain Lightning (450): Stun mine jolts can arc to nearby enemies. Crowd control!
  • Stun Mine Charge +1 (300): You can use Stun Mines twice before needing to replenish.
  • Double Release (450): You can deploy two Springrazors at once.
  • Springrazor Reach (300): Springrazors have a larger damage radius.
  • Stun Mine Charge +2 (300): Stun mines can be used three times. That's a lot of KOs!

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