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Part 69
Dishonored 2

Part 69

Detailed walkthrough for Dishonored 2's Part 69, covering Dunwall Tower's interior, finding loot, and preparing for the confrontation with Delilah.

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Detailed walkthrough for Dishonored 2's Part 69, covering Dunwall Tower's interior, finding loot, and preparing for the confrontation with Delilah.

Walkthrough
  1. 1
    Enter Dunwall Tower: The moat entrance is recommended for access to a locked room with 15 coins. A map of the tower's interior is near the main entrance.
  2. 2
    Security Room: Delilah has powered down the elevator to work undisturbed. Nearby witches confirm this. A note on the lift map indicates the security room. This room contains a rune and is worth visiting.
  3. 3
    Powering the Elevator: To activate the elevator for roof access, go past the Delilah statue in the lobby to the dining hall corridor. Enter the music room (empty except for a second statue), proceed past the 1F stairwell lobby avoiding the clockwork, and turn into the corner corridor near the security room. This area is guarded by a clockwork and two witches, but they can often be avoided. Once downstairs, fill a whale oil tank and plug it in. This will summon two witches, so be prepared. Collect the rune on the ceiling pipes before they arrive. Players without powers can distract them with a broken bottle.
  4. 4
    Ignoring the Elevator (Normal Route): While the elevator can take you to the 4F, this route is less interesting and misses loot.
  5. 5
    2F Exploration: The 2nd floor's main point of interest is the Chapel, located opposite the security room stairway, near the dining hall. No one actively patrols this area.
  6. 6
    Nonlethal Route - Corrupt Rune: In the chapel, a note mentions Delilah's need for a delicate rune balance. Collect algae, pigments, and a human skull from the chamber and place them on the altar to craft a corrupt rune. This does not lock you into the nonlethal path.
  7. 7
    Ascending to 3F: Ways to reach the 3rd floor include: climbing the chandelier in the chapel, climbing chandeliers in the 1F lobby, or using the central staircase guarded by a clockwork soldier. Players without powers must use the chapel chandelier or the central staircase.
  8. 8
    3F Navigation: The 3rd floor has scattered patrols. The periphery hall near the chapel has a clockwork and two witches. The hall farthest away has a witch and two gravehounds. A witch guards the Lord Protector's chamber.
  9. 9
    3F Loot: Loot is found in Corvo's chambers (a map on his desk), Jessamine's secret room (behind the 3F corner fireplace near the gravehound hallway; use the wall lamp to open). Clear the nearby bonecharm room first, as the witch there will teleport to the map's display case. Additional items are in a stoppered bathroom between the stairwell and clockwork soldier hallway. A small upper window connects to a room with a Delilah statue via a plank, accessible only by players with powers, containing civilian commodities and a bonecharm.
  10. 10
    Ascending to 4F: Reach Delilah on the 4th floor by reactivating the elevator or using Jessamine's secret room to enter the 4F safe room. The latter is recommended for proximity to final loot and a trophy, and features a unique encounter with Ramsey on low chaos.
  11. 11
    Final Loot and Trophy: In the 5F Safe Room, find coins and an ingot on the floor by an opened safe. Mrs. Pilsen, one of Emily's childhood dolls, is in the safe room's toilet, required for the 'Souvenirs' trophy.
Tips
  • Use the moat entrance to Dunwall Tower for early access to a locked room with 15 coins.
  • The security room contains a rune and is a key objective.
  • Powering the elevator requires navigating guarded areas; stealth is advised.
  • The nonlethal option to craft a corrupt rune is available in the chapel and does not commit you to a specific playstyle.
  • Loot on the 3rd floor is scattered; pay attention to secret rooms and bathrooms.
  • Using Jessamine's secret room to reach the 4F is recommended for loot and trophy progression.
  • 15 coins in a locked room by the elevator (1F).
  • A rune in the security room.
  • 50 coins in Jessamine's fireplace room (3F).
  • 50 coins in the Royal Protector's room (3F).
  • 15 coins and sphalerite in the civilian's secret room (3F).
  • 22 coins and oil in the civilian's secret room (3F).
  • 30 coins (2 bathing salts) in the civilian's secret room (3F).
  • 40 coins (pearl fan) in the civilian's secret room (3F).
  • 170 coins and an ingot in the 5F Safe Room.
  • 'Souvenirs' trophy (find Mrs. Pilsen's doll).

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