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Part 4
Dishonored 2

Part 4

Follow this guide for Dishonored 2 Part 4 to navigate the Tower, defeat Mortimer Ramsey, and find the hidden safe room. Includes walkthrough, tips, and collectible locations.

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Follow this guide for Dishonored 2 Part 4 to navigate the Tower, defeat Mortimer Ramsey, and find the hidden safe room. Includes walkthrough, tips, and collectible locations.

Walkthrough
  1. 1
    Enter the throne room and confront Mortimer Ramsey and his guards. Ramsey will eventually move upstairs, allowing players to deal with him. His guards and corpses can be ignored.
  2. 2
    Defeating Ramsey yields his signet ring, which is key to accessing the safe room hidden behind the upstairs bedroom's bookshelf.
  3. 3
    Nonlethal Route: Deposit an unconscious Ramsey in the safe room. He will unlock it himself if left alone. Lock the room after entering to complete the imprisonment.
  4. 4
    Inside the safe room, find a health elixir and pistol bullets. Corvo's old gun and mask are in a case on the desk.
  5. 5
    Press R3 to toggle the eye's telescopic zoom.
  6. 6
    Optional: Listen to Jessamine's audiograph (from Dishonored 1) located atop an alcove bookcase.
  7. 7
    Exit the safe room using the door next to the gun case to begin the next phase of the escape.
  8. 8
    As Emily/Corvo, you begin in the tower's storage balcony, which contains various items.
  9. 9
    Look for a portrait of the Pendletons, a callback to Dishonored 1, and some coins on a table near the balcony door.
  10. 10
    Descend from the balcony and look for a patrolman above street level who carries a light pouch. Collect all loot in this area as it's inaccessible later.
  11. 11
    Observe the castle's front entrance and guard patrols.
Tips
  • Inspect the chamber's new statue for a minor remark.
  • The safe room's position will be marked on your HUD.
  • It's impossible to leave the safe room without Corvo's mask and gun.
  • Other documents in the safe room are not pertinent to the main objectives.
  • The boat on the safe room shelf is the first of ten special objects required for the 'Souvenirs' trophy. These items are not added to your inventory but are displayed in Corvo's quarters in later missions.
  • The rooftops do not contain collectibles, but characters may comment on the whaling ship if spotted.
  • There are four guards patrolling the area near the castle's front entrance, with an additional guard in the adjacent armory.

Collectibles:

  • Coins: 69/1490 (Balcony library; on book stand by hallway entrance)
  • Coins: 71/1490 (Balcony library; cabinet by stairwell)
  • Coins: 81/1490 (Downstairs; light pouch in cabinet by stairwell)
  • Coins: 84/1490 (Downstairs; coins on table near slain maid)
  • Coins: 20 (Guard pouch carried by Ramsey)
  • Coins: 4 (Safe room, cabinet just after entering from bedroom)
  • Gold Ingot: 150 (Safe room, gold ingot in safe)
  • Samuel Beechworth Carving (Souvenirs Trophy): 1 (Safe room shelf)
  • Coins: 200 (Balcony area - Custis, Morgan and the Postulate Child)
  • Coins: 4 (Balcony area; coins near balcony door)

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