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Part 49
Dishonored 2

Part 49

Walkthrough for Dishonored 2 Part 49: Stilton Manor. Learn how to obtain the Timepiece, find all coins, and navigate the past and present timelines.

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Walkthrough for Dishonored 2 Part 49: Stilton Manor. Learn how to obtain the Timepiece, find all coins, and navigate the past and present timelines.

In Aramis' bedroom on the second floor, drop through the decrepit floor. Attempting to speak with him triggers a scene with the Outsider, granting you the Timepiece. This tool allows you to shift between the present, where the mansion is decaying, and the party three years prior, Aramis' last night of sanity. Timeshifting is only possible if the path in the other time period is blocked. Pressing the Square button lets the Timepiece spy on the other time period, making it useful for reconnaissance.

NOTE: Players can find all coins or all collectibles in this mission, but not both, due to the nature of the time periods.

STILTON MANOR: PIANO LOUNGE & KITCHENS

Finding all coins in this level can be challenging. This walkthrough breaks it down room by room to avoid missing anything. When in doubt, check the Stats screen.

In the past, the piano lounge bench where Stilton sits has a blood amber cameo. His staircase sleeping area has six more coins. In the past, an amber jewelry box is on the table near the locked door (requires Master Key).

  • TROPHY: A NIGHT IN 1849 - Timeshift to the past for the first time. This is mandatory.
  • TROPHY: SOUVENIRS [Pt. 8] - An 1849 calendar marking the Duke's party sits next to the jewelry box.

Timeshifting can help bypass the lounge exit. If timed correctly, you can eliminate Captain Windlebonne and another guard before they resume their scripted patrols.

The kitchen corridor contains several coins. Four are in the present, in a broken cabinet by the kitchen entrance. In the past, the same cabinet is intact and holds a 10-coin pouch. Loose change can also be found on a window table near the lounge entrance.

Entering the kitchen is easiest in the past. Two preoccupied cooks are present, allowing for easy takedowns. A note from Aramis is on one tabletop, with coins beside it and in the cabinet below. The storeroom in both time periods is locked. You can fetch the Kitchen Key (past; in the kitchen cabinet where the pouch was) for the past, or use the present-day window above the door. The past storeroom contains 7 coins.

AMTTOTAL AMTTIMELOCATION
100100/3334PresPiano lounge; blood amber cameo on piano bench
6106/3334PresPiano lounge; coins on staircase mattress
100206/3334PastPiano lounge; amber jewelry box by the door
4210/3334PresKitchen corridor; coins in broken cabinet
10220/3334PastKitchen corridor; pouch in cabinet
3223/3334PastKitchen corridor; coins on window table
4227/3334PastKitchen; coins on countertop by note
20247/3334PastKitchen; pouch under note's countertop
7254/3334PastKitchen, storeroom; coins on desk

STILTON MANOR: MAIN LOBBY & FRONT YARD

The first-floor lobby has two guards in the past, or one if removed after the Windlebonne conversation. One guard often stands near the west dining hall, making him easier to deal with.

In the present, the lobby contains a safe with 6 coins and raw whalebone, and a bookstand near the central pillar with 8 coins.

In the past, the same bookstand has 10 coins. Coins are also on a table near the sitting area alongside the staircase (3), and in a nearby cabinet (4).

AMTTOTAL AMTTIMELOCATION
6260/3334Pres1F Lobby; coins in unlocked safe
8268/3334Pres1F Lobby; coins on stand by broken chandelier
10278/3334Past1F Lobby; pouch on stand by intact chandelier
4282/3334Past1F Lobby; coins in cabinet near staircase
3285/3334Past1F Lobby; coins on table by stair-side seating

The front yard also has loot. In the present, one of the empty kennels by the western stairs has coins. In the past, a coin sits on the eastern bench and another near the fountain. A well-hidden cache is atop the Jindosh Lock tunnel, requiring double-jumping (upgraded Agility). Raw whalebone is on an exterior ledge.

Dealing with the guards is advised. Three patrol the area, along with two wolfhounds and one civilian maid. The animals' sense of smell is the most threatening. A good perch to eliminate them from afar is wise; the western stump or the Jindosh Lock tunnel are good spots. (Note: Dogs' deaths do not affect no-kill attempts.)

AMTTOTAL AMTTIMELOCATION
1286/3334PresFront yard; coins in empty kennel
1287/3334PastFront yard; coin on eastern bench
1288/3334PastFront yard; coin near fountain
10298/3334PastFront yard; cache atop Jindosh Lock tunnel
1299/3334PastFront yard; raw whalebone on exterior ledge

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