Discover all the hidden loot, runes, and secrets within Stilton Manor in Dishonored 2. This guide covers the flooded basement, butterfly room, SE bedroom, and backyard.
This section details the collectibles and loot found within Stilton Manor, focusing on specific areas like the flooded basement, the butterfly room, the SE bedroom, and the backyard.
Flooded Basement:
To obtain a rune in the flooded section, you must first find a crankshaft in the past and place it into a wall breach. In the present, once the breach is larger, retrieve the crank and swim to a sunken area on the east wall. A bloodfly amber and a silver ingot are also in this area.
- Trophy: Flooded Basement - Get the rune as described above.
| AMT | TOTAL AMT | TIME | LOCATION |
|---|---|---|---|
| 75 | 2297/3334 | Present | Cellar; silver ingot guards hid in wall breach |
| 2 | 2299/3334 | Past | Cellar; coins in locker near wine cask storage |
| 30 | 2329/3334 | Past | Cellar; pouch on dining table |
| 75 | 2404/3334 | Past | Cellar; silver ingot guards hid in wall breach |
| 25 | 2429/3334 | Past | Cellar; blood amber in nest (water leak area) |
Stilton Manor: 2F Butterfly Room, SE Bedroom & Silvergraph Studio:
The lepitoptery (butterfly) collection is located directly above the 1F pool room. This area is patrolled by three guards in the past and is locked in both time periods. Entry is easiest from the present after collapsing the balcony (refer to section [7.1.8]).
Besides the Sokolov painting "The Torturer's Quaternionic Groan," most items are in cabinets. The trickiest loot is a 32-coin cache on a sill above the pool room. To access it, hop onto a hanging planter from the present (using a broken window) and timeshift. Alternatively, use the past and a ceiling-level window via the middle desk area.
| AMT | TOTAL AMT | TIME | LOCATION |
|---|---|---|---|
| 4 | 2433/3334 | Present | Butterfly Room; coins in north hallway cabinet |
| 36 | 2469/3334 | Present | Butterfly Room; pouch in balcony closet nook |
| 30 | 2499/3334 | Past | Butterfly Room; pouch in balcony closet nook |
| 3 | 2502/3334 | Past | Butterfly Room; coins in corridor cabinet |
| 3 | 2505/3334 | Past | Butterfly Room; coins on desk by east window |
| 5 | 2510/3334 | Past | Butterfly Room; husk on central room's desk |
| 3 | 2513/3334 | Past | Butterfly Room; coins in central room's cabnt. |
| 3 | 2516/3334 | Past | Butterfly Room; coins in central room's cabnt. |
| 36 | 2552/3334 | Past | Butterfly Room; coins in central room's cabnt. |
| 200 | 2752/3334 | Past | Butterfly Room (Torturer's Quaternionic Groan) |
| 32 | 2784/3334 | Past | Coins/pouch on 2F ledge above pool room |
The SE bedroom is accessible from the 2F Great Hall walkway. In the past, it's under renovation with three NPCs (1 guard, 2 workers). The guard leaves after a scripted conversation. If the civilians are dealt with, window repairs are halted, creating a present-only shortcut to the silvergraph studio.
The studio is locked in both time periods and has three guards in the past. For stealth approaches, lure guards out by making noise in the SE bedroom, causing them to unlock the studio for easier ambushes.
Loot in both the bedroom and studio is mostly in plain sight. A past chest containing a rune will have nearby coins in the present. Other loot is in standard cabinets and tables.
| AMT | TOTAL AMT | TIME | LOCATION |
|---|---|---|---|
| 4 | 2788/3334 | Present | SE Bedroom; coins in/by lantern-lit trunk |
| 3 | 2791/3334 | Present | SE Bedroom; cupboard coins under tipped cabnt. |
| 4 | 2795/3334 | Present | SE Bedroom; coins in bathroom sink cabinet |
| 4 | 2799/3334 | Past | SE Bedroom; coins in table by untipped cabint. |
| 4 | 2803/3334 | Past | SE Bedroom; coins on table by typewriter |
| 4 | 2807/3334 | Past | SE Bedroom; coins on wooden bathroom table |
| 4 | 2811/3334 | Present | Studio; floor coins by tipped chest |
| 20 | 2831/3334 | Past | Studio; pouch in countertop cabinet |
Interior loot is now complete, except for the Great Hall's western study, which will be covered last.
Stilton Manor: Backyard:
The backyard is accessible from the 1F and 2F Great Hall doors in the past. It features a patio, a small yard, and a low, rocky area around a windbreak. The area is isolated in the present, requiring a timeshift to exit.
Enemies include wild wolfhounds or Grand Guardsmen, depending on the time period. Use the "hit wall with sword, timeshift to escape, ambush when searching" tactic to deal with them. Loot is mostly on the balcony, with lower gains near guards or Stilton, requiring finesse.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content