Learn the intricacies of combat in Dynasty Warriors 3: Complete Edition Remastered. Master ground, bow, mounted, and elephant attacks, plus defensive tactics and morale management.
This section details the various combat mechanics in Dynasty Warriors 3: Complete Edition Remastered, focusing on attack properties, special moves, and defensive strategies.
- 1Gate Guards: Always prioritize taking out gate guards. If left unchecked, they will continuously spawn enemies, overwhelming you, especially near bosses.
Attack Properties:
When fighting on foot, you have several basic attacks, with execution varying by character:
- Combo Attack (S rapidly): A series of rapid attacks. Better weapons increase hit count. Can be ended with special attacks.
- Attack 1 (T): A wide-reaching attack effective against groups. It's slow but can break enemy guards.
- Attack 2 (S, T) - Juggle Attack: Knocks enemies into the air, allowing for follow-up combos.
- Attack 3 (S, S, T) - Dizzy Attack: Dizzies enemies, making them vulnerable to further attacks. Effectiveness varies by character.
- Attack 4 (S, S, S, T) - Knockback Attack: Pushes enemies away, often with good range, useful for clearing paths.
- Attack 5 (S, S, S, S, T) - High Juggle Move: Available with the second weapon. Launches enemies high into the air, enabling extended combos or infinite combos by following up with repeated T presses.
- Attack 6 (S, S, S, S, S, T) - Special Attack: Varies greatly by character. Some characters can extend this with further T presses.
Bow Attacks:
Hold R1 to enter bow mode:
- S: Fire a standard arrow.
- T: Fire a stunning arrow.
- Circle: Rapid fire arrow assault.
- L1: Move while aiming (strafing).
Bow attacks are crucial in many situations. Huang Zhong and Xiahou Yuan are noted as the best bow fighters.
Mounted Attacks:
Horses are primarily for faster travel but allow for attacks:
- S: A left-to-right weapon swing, good for keeping enemies at bay.
- T: A charge attack to both sides.
- Circle: Activates a Musou attack, swinging the weapon on both sides.
Elephant Attacks:
Exclusive to the Nanman stage, elephants are slow but powerful:
- S: Swing your trunk to hit enemies in front. Can also break wooden barriers.
- T: A powerful stomping attack that dizzies enemies and can knock others off their elephants.
- Circle: Activates Musou, a forward rushing attack to trample enemies.
Defensive Tactics:
- L1: Block enemy attacks. Holding block too long can break your guard unless you have the Buckler.
- Tapping S while blocking: Pushes enemies back slightly, creating distance.
- Blocking Limitations: Ineffective against arrows and attacks from behind in large crowds.
- Recovery: When knocked down, tap L1 at the right moment for a fast recovery. Hitting S while springing up performs a jumping attack. Recovering mid-air is possible with precise L1 timing, especially useful after being launched by an elephant.
Morale:
Maintaining high army morale improves their combat effectiveness. Morale is indicated by a bar in the upper left, showing the battle's tide.
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