Skip to content
Part 108
Final Fantasy Crystal Chronicles

Part 108

Learn how to effectively use the Stop Magicite in Final Fantasy Crystal Chronicles. Discover its effects, how to combine it, and strategies for multiplayer.

By ···10 min read·Multi-source verified
1 reading this guide  

Learn how to effectively use the Stop Magicite in Final Fantasy Crystal Chronicles. Discover its effects, how to combine it, and strategies for multiplayer.

Stats / Weaknesses:

  • Name: Stop
  • Effect: Freezes enemies
  • Duration: Longer than Freeze or Paralysis
  • Radius (Range): Little
  • Single Target: Yes
  • Magicite Needed: Life, Fire/Blizzard/Thunder (Combo of 2)
  • Power: Frozen

Strategy:

  • Use Stop in later levels like Lynari Desert and Mount Vellenge to manage overwhelming numbers of powerful enemies.
  • It allows for easy escapes from enemies.

Multiplayer Usage:

  • Player 2 should cast their spell 0.3 to 0.67 seconds after Player 1.
  • Player 3 should cast their spell 0.67 to 1 second after Player 1.

Diary Entries (for Nest of Memories questions):

Page 1: Departure for the journey, camping until sunrise in a field, searching for myrrh.

Page 2: Meeting Sol Racht, leader of the caravan from Alfitaria. Receiving combat lessons from a moogle named Stiltzkin.

Page 3: Visiting a moogle nest for the first time, the moogle's sadness at departure, wondering about moogle living conditions.

Page 4: Traveling through green hills to the River Belle, slaying goblins, seeing a rainbow over a waterfall, fighting a giant crab.

Page 5: Encountering the caravan from Alfitaria again. Hearing tales of the Black Knight from Sol, who seems to admire him.

Page 6: Passing through a miasma stream, following in the tracks of other caravans, feeling like a part of history.

Page 7: Approaching the Mushroom Forest, feeling small among giant toadstools, walking on a mushroom rooftop, defeating a malboro for myrrh.

Page 8: Exploring the Mine of Cathuriges, a relic of Liltian reign now ruled by Orcs. Defeating the orc king for myrrh.

Page 9: Returning home after the first journey, reflecting on the adventures and hardships, celebrating with a festival.

Page 10: Traveling to Goblin Wall east of Tipa. Raiding the goblin lair to collect myrrh and ensure the village's safety.

Page 11: Finding an overturned caravan from Marr's Pass. Learning they were attacked by the Black Knight.

Page 12: Passing the caravan from Alfitaria, noting their impressive march.

Page 13: Deciding to take...

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content