Skip to content
Part 30
Final Fantasy Crystal Chronicles

Part 30

Unlock powerful artifact sets in Final Fantasy Crystal Chronicles Remastered Edition by mastering Moschet Manor. Learn the point requirements for each cycle and player count.

By ···10 min read·Multi-source verified
1 reading this guide  

Unlock powerful artifact sets in Final Fantasy Crystal Chronicles Remastered Edition by mastering Moschet Manor. Learn the point requirements for each cycle and player count.

Alright, let's talk about Moschet Manor in Final Fantasy Crystal Chronicles Remastered Edition. This place is where you'll really start to see the benefits of grinding out those points, especially if you're aiming for specific artifact sets. Think of it like collecting rare ingredients for a super-powered meal – the more points you rack up, the better the gear you can get.

The key here is understanding the 'Cycles' and how your player count affects the points needed. Moschet Manor has three cycles: First, Second, and Third. Each cycle has different point thresholds, and these thresholds change depending on whether you're playing solo (1P), with a friend (2P), or with a larger group (3P or 4P). Don't worry, it's not as complicated as it sounds once you see it laid out.

Moschet Manor Artifact Sets by Group and Cycle

Below you'll find the breakdown. For each group, you'll see the points needed for the First, Second, and Third Cycles, and then the artifact set you'll be rewarded with. Remember, these points are cumulative within a cycle, so keep an eye on your total!

Group 1: First Cycle Focus

This is your starting point for Moschet Manor. You'll need 0+ points in the First Cycle to get the Flametongue, Rune Staff, Buckler, and Chocobo Pocket. The Second and Third Cycles aren't really a factor here, so just focus on getting those initial points.

Player CountFirst CycleSecond CycleThird CycleArtifact Set Given
1P0+ pointsN/AN/AFlametongue, Rune Staff, Buckler, Chocobo Pocket
2P0+ pointsN/AN/AFlametongue, Rune Staff, Buckler, Chocobo Pocket
3P0+ pointsN/AN/AFlametongue, Rune Staff, Buckler, Chocobo Pocket
4P0+ pointsN/AN/AFlametongue, Rune Staff, Buckler, Chocobo Pocket

Group 2: Stepping Up

Once you've got a handle on things, you'll aim for Group 2. Here, you need a bit more effort. For the First Cycle, 1 player needs 84+ points, while a 4-player group needs 113+ points. This cycle rewards you with the Green Beret, Red Slippers, Silver Spectacles, and Earth Pendant.

Player CountFirst CycleSecond CycleThird CycleArtifact Set Given
1P84+ pointsN/AN/AGreen Beret, Red Slippers, Silver Spectacles, Earth Pendant
2P91+ pointsN/AN/AGreen Beret, Red Slippers, Silver Spectacles, Earth Pendant
3P103+ pointsN/AN/AGreen Beret, Red Slippers, Silver Spectacles, Earth Pendant
4P113+ pointsN/AN/AGreen Beret, Red Slippers, Silver Spectacles, Earth Pendant

Group 3: The Second Cycle Begins

Now things get interesting as the Second Cycle comes into play. For Group 3, you're looking at higher point requirements in the First Cycle (105+ for 1P, 141+ for 4P), but you can also start earning rewards from the Second Cycle with 0+ points. This set includes the Fang Charm, Book of Light, Black Hood, and Moon Pendant.

Player CountFirst CycleSecond CycleThird CycleArtifact Set Given
1P105+ points0+ pointsN/AFang Charm, Book of Light, Black Hood, Moon Pendant
2P113+ points0+ pointsN/AFang Charm, Book of Light, Black Hood, Moon Pendant
3P129+ points0+ pointsN/AFang Charm, Book of Light, Black Hood, Moon Pendant
4P141+ points0+ pointsN/AFang Charm, Book of Light, Black Hood, Moon Pendant

Group 4: Pushing Further

Group 4 requires even more dedication. The First Cycle point requirements jump up significantly (132+ for 1P, 177+ for 4P), and the Second Cycle also needs a decent score (84+ for 1P, 113+ for 4P). The reward? The Kaiser Knuckles, Faerie Ring, Helm of Arai, and Chocobo Pocket.

Player CountFirst CycleSecond CycleThird CycleArtifact Set Given
1P132+ points84+ pointsN/AKaiser Knuckles, Faerie Ring, Helm of Arai, Chocobo Pocket
2P142+ points91+ pointsN/AKaiser Knuckles, Faerie Ring, Helm of Arai, Chocobo Pocket
3P161+ points103+ pointsN/AKaiser Knuckles, Faerie Ring, Helm of Arai, Chocobo Pocket
4P177+ points113+ pointsN/AKaiser Knuckles, Faerie Ring, Helm of Arai, Chocobo Pocket

Group 5: Mastering the Second Cycle

By now, you're probably a pro at racking up points. Group 5 really focuses on the Second Cycle, requiring 105+ points (for 1P) up to 141+ points (for 4P). You can also start earning rewards from the Third Cycle with just 0+ points. This set includes the Ice Brand, Sage's Staff, Chocobo Pocket, and Moon Pendant.

Player CountFirst CycleSecond CycleThird CycleArtifact Set Given
1PN/A105+ points0+ pointsIce Brand, Sage's Staff, Chocobo Pocket, Moon Pendant
2PN/A113+ points0+ pointsIce Brand, Sage's Staff, Chocobo Pocket, Moon Pendant
3PN/A129+ points0+ pointsIce Brand, Sage's Staff, Chocobo Pocket, Moon Pendant
4PN/A141+ points0+ pointsIce Brand, Sage's Staff, Chocobo Pocket, Moon Pendant

Group 6: The Final Push

This is where the big rewards are! Group 6 demands serious point grinding in both the Second and Third Cycles. For the Second Cycle, you'll need 132+ points (1P) to 142+ points (4P). The Third Cycle requires 84+ points (1P) to 91+ points (2P). This set gives you the Engetsurin, Helm of Arai, and Noah's Lute.

Player CountFirst CycleSecond CycleThird CycleArtifact Set Given
1PN/A132+ points84+ pointsEngetsurin, Helm of Arai, Noah's Lute
2PN/A142+ points91+ pointsEngetsurin, Helm of Arai, Noah's Lute
3PN/A154+ points103+ pointsEngetsurin, Helm of Arai, Noah's Lute
4PN/A177+ points113+ pointsEngetsurin, Helm of Arai, Noah's Lute

Pro Tip: Don't forget that some of these artifacts are unique and can be quite powerful. Prioritize the sets that best suit your current playstyle or the challenges you're facing. Grinding points might seem tedious, but the gear you get from Moschet Manor is absolutely worth the effort!

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content