Discover all the abilities for Clavat, Yuke, Selkie, and Lilty in Final Fantasy Crystal Chronicles: Echoes of Time. Learn how to learn new skills and boost your stats.
Alright, let's dive into the abilities you can unlock in _Final Fantasy Crystal Chronicles: Echoes of Time_. As you level up, your character will learn new skills and get stat boosts, making them stronger. Think of this as your cheat sheet for what's coming up! ## Clavat Clavats have a nice mix of sword and magic abilities. You'll start with `Sword Charge` at level 4, which is basically holding down the attack button to unleash a stronger hit. Keep an eye out for `Magic Stack 3` at level 10, letting you stack three target rings – handy for magic users. As you progress, you'll get `Sword Chain 4` (level 17) and `Sword Chain 5` (level 37) for more powerful sword combos. Don't forget `Charge Guard` at level 22 and `Guard Counter` at level 31; these are super useful for turning defense into offense. A neat one is `Straight Arrow` at level 58, making your arrows pierce through enemies. And for a nice defensive boost, `DEF +10` at level 90 will help you tank hits better. Finally, `Clavat Soul` at level 98 makes it harder for enemies to knock you down. ## Yuke Yukes are pretty cool, with a focus on magic and staff attacks. You'll get `Magic Stack 3` early at level 6, and `Staff Charge` at level 13 for a charged staff attack. `Magic Stack 4` and `Magic Stack 5` come at levels 20 and 40 respectively, letting you stack even more rings. Similar to Clavats, Yukes get `Charge Guard` (level 34) and `Guard Counter` (level 45) to help with defense. `Staff Break` at level 51 is your go-to for a powerful staff finisher. `Spear Chain 2` and `Spear Chain 3` appear at levels 59 and 74, and `Paddle Chain 2` and `Paddle Chain 3` at levels 64 and 78. For magic buffs, you'll see `MAG +5` at level 70 and `MAG +10` at level 88. `Yuke Soul` at level 98 reduces enemy magic damage, which is a nice passive buff. ## Selkie Selkies are all about speed and ranged attacks, especially with bows. You'll start with `Paddle Charge` at level 3 and `Paddle Chain 2` at level 7. `Bow Charge` at level 11 lets you charge up your bow attacks. `Paddle Chain 3` comes at level 15. For ranged combat, `Three-Way Shot` at level 21 is great for hitting multiple targets, and `Five-Way Shot` at level 58 is even better. `Straight Arrow` at level 38 is also available, letting your arrows pass through enemies. `Charge Guard` (level 32) and `Guard Counter` (level 43) are here too. `HP +20` at level 47 will give you more survivability. `critical hits Up` at level 66 is a must-have for increasing your damage output. `Selkie Soul` at level 98 boosts your critical hit chance even further. ## Lilty Liltys are the heavy hitters, excelling with spears and hammers. You'll get `Spear Charge` at level 5 and `Hammer Charge` at level 12. `Spear Chain 2` (level 17) and `Spear Chain 3` (level 41) will be your bread and butter for spear combos. `Charge Guard` at level 25 and `Guard Counter` at level 36 are essential for survivability. Watch out for `Spear Break` at level 51 for a powerful spear finisher. `Straight Arrow` at level 60 is also available for piercing shots. `Paddle Chain 2` and `Paddle Chain 3` come at levels 65 and 76. For hammer users, `Hammer Chain 3` at level 80 and `Hammer Break` at level 86 are key. `critical hits Up` at level 83 will boost your damage, and `HP +50` at level 92 gives you a significant health boost. `Lilty Soul` at level 98 makes the third hit in a spear or hammer chain knock enemies down, which is great for crowd control. ## Gallery This section just shows off some of the abilities visually. It's nice to see what `Sword Charge`, `Sword Break`, and the different sword attacks look like, as well as `Staff Charge` and `Staff Break`. Just a little visual aid to help you recognize these moves in action!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content