Learn about Keeper's Call-to-Arms spell: cost, research value, and how to attract creatures. Available on any visible tile.
Walkthrough
- 1Cast the Call-to-Arms spell on any visible tile.
- 2A flag pole will be placed, attracting nearby creatures.
- 3Creatures will abandon their current tasks and move towards the flag pole.
- 4Use this spell to effectively guide your creatures through new territory.
- 5Be aware that casting the spell on unclaimed ground costs a significant amount of gold.
- 6When the call range is maximized, creatures that can teleport (like the Vampire and Dark Mistress) will automatically jump to the location.
- 7This can be useful for attacking a Dungeon heart immediately after revealing its location.
Tips
- Casting Call-to-Arms on your own tile costs no gold.
- Maximizing the call range allows teleporting creatures to instantly reach the flag.
- An AI-controlled Keeper can use this spell to pinpoint your Dungeon heart and have teleporting creatures jump to it, even if the AI has not explored the area.
Chant: "Aggresum actractus"
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