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Make safe
Keeper

Make safe

Follow this guide to complete the 'Make Safe' objective in Keeper, detailing navigation through water areas, clearing blockades with light, and powering up machines.

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Follow this guide to complete the 'Make Safe' objective in Keeper, detailing navigation through water areas, clearing blockades with light, and powering up machines.

Walkthrough
  1. 1
    Start Act 2 as a boat. Navigate through water areas using kelp ramps.
  2. 2
    In Clapperclaw Cove, follow the water to a kelp ramp, then take a left into a cave.
  3. 3
    In Slime Grotto, break through blockades by dashing (A) and focus light on Wither sacs to clear paths.
  4. 4
    Follow the linear path, breaking Wither sacs and blockades to progress.
  5. 5
    In Molter Run, follow the whales using the L-Stick to move back and forth.
  6. 6
    In The Coral Sanctum, dock at the pink coral house to pick up creatures.
  7. 7
    Send Twig to lift a gate by using the L-Stick and R-Stick simultaneously.
  8. 8
    Deliver three of the same critters to the big coral island.
  9. 9
    Sail right of the big coral island, break blockades, and focus light on a flower to earn the 'Guardians of the Sea' achievement.
  10. 10
    Cure Wither sacs around a coral house to pick up a critter.
  11. 11
    Light red/orange corals to draw crabs, then dock to pick up another critter.
  12. 12
    Dock to pick up the last critter.
  13. 13
    Deliver all four critters to the main island to get a fuse. Send Twig to collect it (L-Stick to tug).
  14. 14
    Bring the fuse to the device behind the main island, slot it in (X), and clear Wither roots with the powered light. Sail over the kelp ramp.
  15. 15
    In The Lock Keeper, slot the first fuse into the machine's power device (X).
  16. 16
    Sail back to the left, use Twig (X) and the L-Stick to move a water-filled claw over a crab, then focus light on the claw to free a critter.
  17. 17
    Focus your light on the eye below the large light near the gold gate to open it.
  18. 18
    Inside the cave, break a Wither sac to find a fuse. Send Twig to collect it (L-Stick to tug).
  19. 19
    Break Wither sacs on the left side of the cave to free another critter.
Tips
  • Use the 'dash' ability (A) to break through certain blockades.
  • Focusing your light on Wither sacs is key to clearing paths.
  • Use Twig's abilities (X and L/R-Sticks) to manipulate objects and lift gates/fuses.
  • Collect critters in The Coral Sanctum to obtain a fuse needed to power up a device.
  • In The Lock Keeper, use the water claw mechanism to free a critter.

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