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Secrets (7)
Keeper

Secrets (7)

Unlock all the secrets in Keeper's 'Secrets (7)' map. Discover hidden rooms, spells, and powerful creatures while navigating enemy encounters and managing your dungeon.

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Unlock all the secrets in Keeper's 'Secrets (7)' map. Discover hidden rooms, spells, and powerful creatures while navigating enemy encounters and managing your dungeon.

This guide covers the 'Secrets (7)' map in Dungeon Keeper, detailing neutral rooms, creatures, and dungeon specials. The map's theme is exploration, gradually uncovering new rooms and spells while facing increasingly difficult enemies.

Neutral Rooms: Treasure Room, Lair, Hatchery, Training Room, Library, Workshop, Barracks, Prison

Neutral Creatures: Bile Demon(1), Dragon(1), Mistress(3), 3x Skeleton(2x 4,5), Vampire(?), 2x Warlock(6)

Dungeon Specials: 3x Increase Level, 4x Resurrect Creature, 2x Steal Hero

The map features a large excavated area that can serve as a Workshop. Players start with 4 Imps and no spells or rooms. If Imps die before reaching the 'Create Imp' spell at location '1', a restart is necessary. The creature limit is 10, so unaligned Warlocks, Dragons, and Bile Demons should be left untouched until this limit is reached. As there are no Dark Mistresses via the Portal and no Temple for sacrifices, it's best to use Orcs and discard non-Orc or Bile Demon creatures. Dragons are acceptable in small numbers due to their high cost and slow speed, but only if gold is abundant. Heroes do not actively assault the dungeon, allowing for a relaxed pace.

Walkthrough
  1. 1
    Claim Basic Rooms and Spells: Dig south from the level entry to claim basic rooms and Barracks. Continue south to claim gold, but leave the central gold corridor and door lock intact to claim the Bile Demon later. This excavated area will become a large Workshop. Manually pay expensive creatures by sprinkling small gold piles from the Treasure Room to keep their costs down (e.g., Dragons to 100 gold).
  2. 2
    Claim Portals and Library: Claim both portals, attract and train Orcs. Proceed east to claim gold and the Library. Avoid digging into lava near the northeastern wall. Once Orcs are mid-level, dig west towards points '1', '2', and '23' to defeat the two hero groups. Remember to also defeat heroes encountered at action point '1'. Claim the 2x 'Increase Level' and 'Create Imp' spells.

Locations:

  • 1: 1x Barbarian(5), 2x Witch(6), 2x Monk(3), "Create Imp" + 4x Thief(4), 2x Archer(6)
  • 2: 1x Barbarian(8), 1x Wizard(5), "Speed", Increase Level
  • 3: 6x Archer(8), 6x Witch(8), 1x Monk(5)
  • 4: 4x Fairy(6), "Call to Arms"
  • 5: 2x Archer(6), 1x Monk(1), 1x Giant(3)
  • 6: 4x Monk(5), 4x Barbarian(5), "Resurrect Creature"
  • 7: 2x Dwarf(5), 2x Archer(5), "Resurrect Creature"
  • 8: 1x Monk(4), 2x Wizard(6)
  • 9: 3x Dwarf(5), 2x Fairy(7)
  • 10: 1x Wizard(5), 2x Fairy(7)
  • 11: 6x Dwarf(5,2x6,3x7)
  • 12: 4x Samurai(8), "Destroy Walls", "Steal Hero" + 3x Barbarian(6,7,8), 1x Acher(7) + 2x Giant(5), 2x Samurai(8), 2x Archer(7), 1x Thief(6)*
  • 13: 4x Samurai(10), 2x Giant(10), "Increase Level"
  • 14: 3x Wizard(8), "Invisibility", Boulder Trap crate
  • 15: 1x Dwarf(9), 3x Monk(8), 2x Barbarian(8), 1x Fairy(9), 2x Giant(6)
  • 16: 4x Archer(7), 4x Archer(8), 2x Wizard(10), 3x Fairy(10)
  • 17: 2x Giant(9), 1x Monk(9), "Protect", 10 gold pots
  • 18: 2x Samurai, 3x Barbarian(5,6,7), "Lightning"
  • 19: 2x Giant(10), 2x Barbarian(10) + 3x Fairy(10), 2x Witch(10) + 2x Fairy(10), 3x Witch(10)
  • 20: 3x Monk(10), 3x Wizard(10), 2x Thief(10), 2x Archer(10)
  • 21: 2x Barbarian(10)
  • 23: "Increase Level"
  • 24: "Protect"
  • 25: 2x Archer(10), "Resurrect Creature"
  • 26: "Resurrect Creature" + 2x Fairy(10), 1x Archer(8), 1x Barbarian(7)
  • 27: "Steal Hero" + 2x Witch(10), 1x Samurai(8), 1x Thief(8)
  • 28: "Resurrect Creature" + 2x Wizard(10), 2x Giant(8)
  • 29: 2x Barbarian(10), 1x Giant(9), 1x Monk(10), 1x Samurai(10), 1x Archer(10)
  • 30: 1x Wizard(5), 1x Thief(4), 1x Barbarian(4) + 1x Fairy(7), 1x Witch(5), 1x Giant(4)
  • 31: 8x Fairy(6)
  • 32: 3x Samurai(10), 2x Wizard(10), 2x Giant(10), 1x Knight(10)

* = Triggers only when the player has more than 25000 gold.

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