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Resurrect creature
Keeper

Resurrect creature

Learn how to resurrect creatures in Keeper with this comprehensive walkthrough. Follow step-by-step instructions to navigate the watery areas and restore life.

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Learn how to resurrect creatures in Keeper with this comprehensive walkthrough. Follow step-by-step instructions to navigate the watery areas and restore life.

Walkthrough
  1. 1
    In Act 2, the Keeper transforms into a boat and navigates water areas. Use the 'A' button to dash.
  2. 2
    Navigate through kelp ramps to progress.
  3. 3
    In Clapperclaw Cove, focus light on crab creatures' anemones to make them grow.
  4. 4
    Follow the water, use kelp ramps, and enter caves.
  5. 5
    In Slime Grotto, break blockades and focus light on Wither sacs to clear paths.
  6. 6
    Sail through cleared areas, break more Wither sacs, and follow vines.
  7. 7
    Focus light on Wither sacs to open doorways and clear blockades.
  8. 8
    In Molter Run, use the L-Stick to move and follow whale-like creatures.
  9. 9
    In The Coral Sanctum, dock at coral houses to pick up critters.
  10. 10
    Use Twig (press X) to lift gates, using L-Stick and R-Stick simultaneously as needed.
  11. 11
    Deliver three specific critters to the big coral island.
  12. 12
    Sail to the right of the big island, break blockades, and focus on a flower to earn the 'Guardians of the Sea' achievement.
  13. 13
    Cure Wither vines/sacs around a corrupted coral house to pick up a critter.
  14. 14
    Light red/orange corals to draw crabs, then dock to pick up another critter.
  15. 15
    Sail left of the main island to pick up the final critter.
  16. 16
    Deliver all four critters to the main island to obtain a fuse.
  17. 17
    Use Twig to collect the fuse (press X, use L-Stick).
  18. 18
    Bring the fuse to the power device behind the main island and slot it in (press X).
  19. 19
    Sail towards the powered light and approach Wither roots to clear the path.
  20. 20
    Sail over the blue kelp ramp to the next area.
  21. 21
    In The Lock Keeper, slot the first fuse into the large machine's power device (press X to send Twig).
  22. 22
    Sail back to the entrance area and left to a coral house with lights.
  23. 23
    Send Twig to the crank (press X), use L-Stick to move the claw under water, then over a crab.
  24. 24
    Focus light on the claw to overturn it, freeing a floating critter.
  25. 25
    Go to the locked gold gate, focus your light on the eye below the large light to open it.
  26. 26
    Inside the cave, sail right, break a Wither sac, and find a fuse. Send Twig to collect it (press X, use L-Stick).
  27. 27
    Sail left in the cave, break Wither sacs to free another floating critter.
Tips
  • Use the 'A' button to dash forward faster when in boat form.
  • Focus your light on specific environmental elements like kelp, anemones, and Wither sacs to progress.
  • Coordinate L-Stick and R-Stick controls when lifting gates with Twig.
  • Pay attention to Wither sacs and vines; destroying them is key to clearing paths and freeing creatures.
  • The 'Guardians of the Sea' achievement is obtained by focusing light on a specific flower in The Coral Sanctum.
Completing these sections progresses the story and unlocks new areas and abilities. Specific rewards include fuses needed to power up machines and the ability to collect various critters. The 'Guardians of the Sea' achievement is also awarded.

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