Master the Speed spell (DK1) and Haste Self (DK2) in Dungeon Keeper! Learn how it boosts creature stats, speeds up tasks, and watch out for the Level 10 Bug.
Alright, let's talk about the Speed spell in Dungeon Keeper. It's a real game-changer, especially when you're trying to get things done quickly. Think of it as a super-boost for your creatures! ### General Information (Dungeon Keeper) This spell, called 'Speed' in the first game, does exactly what it says on the tin. It cranks up a creature's movement speed, attack speed, and how fast they get their jobs done. It's pretty similar to the Keeper's 'Speed Monster' spell, but here's the cool part: your creatures cast it themselves whenever they're not just standing around, and it doesn't cost you any gold! When it comes to tasks, Speed is fantastic. It actually doubles how effective your creatures are in the Training Room, Library, Workshop, Scavenger Room, and even when they're Praying. The best part? It doesn't increase the gold cost for Scavenging or Training, which is a huge plus. There's a mention in the Dungeon Keeper Goodies Disc about an 'Accelerator' spell that was cut. It's likely this spell or an early version of it. #### Level 10 Bug Now, pay attention here, because this is a bit of a pain in the original game. If you have a level 9 creature cast Speed, it lasts a good amount of time, almost a full minute. But for a level 10 creature? The spell only sticks around for a few seconds, making it much less useful. You'll often find a level 9 creature with this spell is actually better than a level 10 one because of this. What's happening is the game tries to cast the spell at level 10, but spells only go up to level 9. This messes with the game's files. If you're technically inclined and want to fix it yourself (and I only recommend this if you know what you're doing!), you can edit the CREATURE.TXT file in the \DATA\ subdirectory. Find line 69 (MAGIC_PROTECT) and change the first value, 100, to something over 550. Be warned, though: this is a bit of a hacky fix. It changes the cost of the Keeper Spell 'Protect Monster' too, and it doesn't fix other spells like 'Heal' or 'Armour' that have the same issue. You might want to adjust other values in that line to make the uncharged spell last longer to match the increased cost. Thankfully, this bug is fixed in KeeperFX. ### General Information (Dungeon Keeper 2) In Dungeon Keeper 2, this spell is called 'Haste Self'. It's cast automatically by your Imps when they're experienced. You'll know an Imp has it when you see blue-green streaks behind them. It boosts their overall speed. ### Dungeon Keeper Online This spell also shows up in Dungeon Keeper Online. The Hound and the 'Magic Eye' creatures can learn it there. Remember, using Speed or Haste Self effectively can really speed up your dungeon's progress. Keep an eye on those level 10 creatures in DK1, though!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content