Learn how to use the unique 'Possess' ability in Keeper to take control of your creatures, from leading troops to disarming traps. Master your dungeon!
Hey there! So, you've stumbled upon one of Keeper's coolest and most unique abilities: Possessing your creatures. It's a neat trick that lets you jump right into the body of any creature in your dungeon and take direct control. It doesn't cost you anything, which is always a plus, and it can be super handy for specific situations.
Think of it like this: sometimes you just need to get a job done *exactly* how you want it, and leading your troops in the Barracks is a prime example. When you Possess a creature, you'll use your mouse to look around and turn, and the arrow keys to move. If the creature you're controlling has spells, you can use the number keys 0 through 9 to activate them. Just press the digit to select the spell, then click the mouse to use it and see what happens. It might feel a little weird at first, but you'll get the hang of it pretty quickly!
When you're done being a creature, just right-click to return to your normal overhead view. The game developers even added some awesome visual effects to make it feel more immersive. For instance, lower-level creatures might have a slightly distorted view, Hell Hounds see in black and white, and Vampires see everything in red. It's these little touches that really make the game shine!
One of the really practical uses for Possessing is dealing with traps. Creatures like Dragons or Bile Demons, when you're controlling them directly, can be much more effective at disarming tricky traps than your regular dungeon minions.
- Cost: 0 Gold
- Location: On any of your creatures
- Research Value: - (always available)
- Chant: "Cranium Internal"
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