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Secrets (11)
Keeper

Secrets (11)

Master the Secrets (11) level in Dungeon Keeper. Learn about enemy waves, strategic defenses, and crucial fortification timings to survive this challenging map.

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Master the Secrets (11) level in Dungeon Keeper. Learn about enemy waves, strategic defenses, and crucial fortification timings to survive this challenging map.

This guide details the Secrets (11) level in Dungeon Keeper, focusing on the numerous enemy waves and strategic considerations required to succeed. The level is known for its relentless invasions from multiple directions, demanding significant fortification and careful timing.

Key Elements:

  • Neutral Rooms: Treasure Room, 2x Prison.
  • Neutral Creatures: 5x Skeleton(4), 2x Samurai(7), 1x Horned Reaper(4).
  • Dungeon Specials: Reveal Map, 2x Increase Level, Fortify Walls, Steal Hero.

The map features various numbered locations, each with specific enemy encounters, traps, and special items that trigger based on proximity or after certain time intervals. Special attention should be paid to Hero Doors (-1 to -6), which initiate waves of enemies and tunnels at specific times or conditions.

Notable Encounters and Triggers:

  • Location 4: Contains a Word of Power crate and Treasure Room, guarded by 3x Barbarian(4) and 1x Barbarian(5).
  • Location 5: Features 4x Fairy(8), 1x Monk(4), a Boulder trap, and the "Fortify Walls" ability. Proximity triggers 4x Archer(7).
  • Location 12: Spawns 8x Barbarian(10) after 1500 seconds and 8x Monk(8) after 2250 seconds.
  • Hero Door -1: Multiple waves of enemies and tunnels trigger at various times (400, 950, 1500, 2050 seconds) and on proximity/post-conditions.
  • Hero Door -2: Similar to -1, with enemy waves and tunnels triggering at 550, 1100, 1900, and 2250 seconds, plus proximity/post-conditions.
  • Hero Door -3: Waves trigger at 800, 1350, 1750, and 2450 seconds, with additional triggers on proximity/post-conditions.
  • Hero Door -4: Triggers on proximity and post-conditions, including specific enemy groups like 2x Archer(6), 2x Wizard(7), and 5x Giant(8).
  • Hero Door -5: Triggers on proximity with encounters like 5x Giant(8) and 2x Giant(5), 2x Samurai(5).
  • Hero Door -6: Triggers on post-conditions (3038 seconds passed) with significant enemy forces including 3x Barbarian(9) and 1x Knight(10).

Special Notes:

  • The '^' symbol indicates that certain encounters will continuously spawn heroes every 275 seconds until the maximum hero limit is reached.
  • The '*' symbol denotes post-conditions, which are met after specific time intervals (3000, 3025, 3038 seconds) have passed and no heroes are on the map.

This level is considered the hardest official Dungeon Keeper level due to the constant, multi-directional invasions. It is crucial to spend the initial 10 minutes solely on digging and fortifying key areas to prevent hero incursions and the formation of a powerful hero party.

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