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Wooden Door
Keeper

Wooden Door

Master the 'Wooden Door' section of Keeper with our comprehensive guide. Learn how to navigate water areas, break blockades, and solve puzzles to progress through the game.

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Master the 'Wooden Door' section of Keeper with our comprehensive guide. Learn how to navigate water areas, break blockades, and solve puzzles to progress through the game.

Walkthrough
  1. 1
    Start by navigating through water areas using blue-colored kelp ramps.
  2. 2
    In Clapperclaw Cove, follow the water, drop from a kelp ramp, and take a left into a cave past a shipwreck.
  3. 3
    In Slime Grotto, take the right path by breaking a blockade (A), then focus light on Wither sacs to create paths.
  4. 4
    Continue through the grotto, breaking Wither sacs and blockades, and focusing light on blue sacs to open doorways.
  5. 5
    After reuniting with Seabird, proceed to Molter Run, where you'll sail beside whale-like creatures, only able to move back and forth.
  6. 6
    In The Coral Sanctum, dock at a pink coral house to pick up creatures.
  7. 7
    Use Twig to lift a gate by coordinating L-Stick and R-Stick controls.
  8. 8
    Deliver three of the same critters to the main coral island by picking them up from their homes and docking.
  9. 9
    To get the first critter, sail right of the main island, break blockades, and focus light on a flower for an achievement. Then, cure Wither vines/sacs around a coral house to pick up the critter.
  10. 10
    To get the second critter, sail past the main island to the right corner, light red/orange corals to draw crabs, and dock.
  11. 11
    To get the third critter, sail past the main island to the left and dock.
  12. 12
    Deliver all four critters to the main island to obtain a fuse. Bring the fuse to the power device behind the island and slot it in.
  13. 13
    Sail toward the powered light, approach large Wither roots to clear the path, and sail over a blue kelp ramp.
  14. 14
    In The Lock Keeper area, slot the first fuse into the machine's power device.
  15. 15
    Sail back to the entrance area and to the left. At a coral house with lights, send Twig to a crank, move a claw to catch water, then move it over a crab to free a floating critter.
  16. 16
    Go to the locked gold gate near the house, focus your light on the eye below the large light to open it, and enter the cave.
  17. 17
    Inside the cave, sail right, break a Wither sac, and send Twig to collect a fuse.
  18. 18
    Sail to the left side of the cave, break Wither sacs by focusing light on the wall and sending Twig to one on the right, to free another floating critter.
Tips
  • Use the 'dash' (A button) to move faster through water areas.
  • Focusing your light on Wither sacs is crucial for clearing paths and solving puzzles.
  • Coordinate L-Stick and R-Stick controls precisely when lifting gates with Twig.
  • Pay attention to critter delivery requirements in The Coral Sanctum.
  • Use your light to interact with environmental elements like flowers and coral to progress and find collectibles.
  • Completing these chapters progresses the story and unlocks new areas and abilities.
  • Achievement: Guardians of the Sea (Massive emplaced hybrid organisms cast light on the Wither’s vulnerability with powerful beams).

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