Discover the best combat perks for Defence, Warfare, Axe, Mace, and Sword in Kingdom Come: Deliverance. Learn recommended acquisition orders and unlock powerful combat abilities.
This guide details the various combat perks available in Kingdom Come: Deliverance, categorized by their primary function: Defence, Warfare, and weapon-specific perks for Axes, Maces, and Swords. Each perk is listed with its required level and a description of its effect.
Defence
| Perk | Level | Effect |
| Perfect Block | 0, Train with Captain Bernard | Allows a well-timed block, indicated by a green shield on the combat rose. |
| Firm Grip | 4 | Blocking opponent’s strikes with your shield costs them 15% more Stamina. |
| Weapon-Cruncher | 4 | Damages opponent’s weapon 15% more when winning a clinch. A damaged weapon deals less damage and is worth less. |
| Golem | 8 | Your armor is one third more frightening. |
| Knight in Shining Armour | 12 | In sunny weather, your armor’s glint grants a +4 Charisma bonus, making you appear as a noble knight. |
| Well Worn | 12 | Your armor feels one third lighter than its actual weight in the inventory. |
Recommended acquisition order per level: Weapon-Cruncher > Golem > Well Worn
Warfare
| Perk | Level | Effect |
| Feint | 0, Train with Captain Bernard | Unlocks the ability to perform feints in combat. |
| Bloodletter | 4 | Increases the chance of drawing your opponent’s blood. |
| Rusty Edge | 4 | A more damaged sword increases the chance of poisoning your opponent. If poison is applied, the chance is increased by half. |
| Furious | 8 | The less your maximum Stamina, the greater injury you cause. |
| Sadist | 8 | Gain a +1 Strength bonus when you draw an opponent’s blood. |
| Against All Odds | 12 | Gain 20% greater Strength, Agility, Warfare, and Defence when outnumbered. |
| Chain Strike | 12 | Each blow in an uninterrupted chain hurts the opponent more than the previous one. Any interruption cancels the bonus. |
Recommended acquisition order per level: Bloodletter > Sadist > Against All Odds
Axe
| Perk | Level | Effect |
| Blunt Strike | 8 | Strike unexpectedly at the opponent’s face with the blunt end of your weapon or the edge of your shield. |
| Fehler: Blinding Strike | 9 | Attack repeatedly from various sides to confuse the opponent. Use a shield to cover your final strike or get past the opponent’s cover with a quick strike if not using a shield. |
| Drei Wunder: Forearm | 14 | After several feints, slash unexpectedly at the opponent’s forearm to make it difficult for them to continue fighting. |
For axes, there is currently only one specific order to follow.
Mace
| Perk | Level | Effect |
| Blunt Strike | 8 | Strike unexpectedly at the opponent’s face with the blunt end of your weapon or the edge of your shield. |
| Fehler: Blinding Strike | 9 | Attack repeatedly from various sides to confuse the opponent. . |
| Drei Wunder: Forearm | 14 | After several feints, slash unexpectedly at the opponent’s forearm to make it difficult for them to continue fighting. |
For maces, there is currently only one specific order to follow.
Sword
| Perk | Level | Effect |
| Zorn ort: Wrath Strike | 6 | Parry an opponent’s strike with a rapid Zornhau from the Ox stance and thrust the point to their chest. |
| Double Stab | 7 | After quick thrusts, twist the point forward, guide the opponent’s weapon sideways with twin quick stabs, and strike the exposed chest. |
| Blunt Strike | 8 | Strike unexpectedly at the opponent’s face with the blunt end of your weapon or the edge of your shield. |
| Fehler: Scarmaker | 8 | Put the opponent on the defensive with rapid attacks, feint a stab, then execute a Mittlehau around the opponent’s blade to the face. |
| Halbschwert: Half Sword | 8 | After deflecting a thrust, lunge forward, grasp the middle of your blade with your free hand, and drive the point into the opponent’s chest with both arms. |
| Fehler: Blinding Strike | 9 | Attack repeatedly from various sides to confuse the opponent. . |
| Drei Wunder: Wrist | 10 | After misleading strikes, suddenly slash at the opponent’s wrist to make it difficult for them to continue. |
| Durchlauffen: Run Through | 12 | Following a feint from the right, run through the opponent’s defense and strike them with the pommel of the sword, often used when passing into a clinch. |
| Duplieren: Doubling | 14 | After several strikes from unexpected sides, evade the opponent’s blade by turning the short edge and striking with a slash to the unguarded face. |
At level 8, choose ‘Halbschwert: Half Sword’ for an effective riposte that can kill the opponent instantly if executed properly.
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