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Combat Perks
Kingdom Come: Deliverance

Combat Perks

Discover the best combat perks for Defence, Warfare, Axe, Mace, and Sword in Kingdom Come: Deliverance. Learn recommended acquisition orders and unlock powerful combat abilities.

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Discover the best combat perks for Defence, Warfare, Axe, Mace, and Sword in Kingdom Come: Deliverance. Learn recommended acquisition orders and unlock powerful combat abilities.

This guide details the various combat perks available in Kingdom Come: Deliverance, categorized by their primary function: Defence, Warfare, and weapon-specific perks for Axes, Maces, and Swords. Each perk is listed with its required level and a description of its effect.

Defence

PerkLevelEffect
Perfect Block0, Train with Captain BernardAllows a well-timed block, indicated by a green shield on the combat rose.
Firm Grip4Blocking opponent’s strikes with your shield costs them 15% more Stamina.
Weapon-Cruncher4Damages opponent’s weapon 15% more when winning a clinch. A damaged weapon deals less damage and is worth less.
Golem8Your armor is one third more frightening.
Knight in Shining Armour12In sunny weather, your armor’s glint grants a +4 Charisma bonus, making you appear as a noble knight.
Well Worn12Your armor feels one third lighter than its actual weight in the inventory.

Recommended acquisition order per level: Weapon-Cruncher > Golem > Well Worn

Warfare

PerkLevelEffect
Feint0, Train with Captain BernardUnlocks the ability to perform feints in combat.
Bloodletter4Increases the chance of drawing your opponent’s blood.
Rusty Edge4A more damaged sword increases the chance of poisoning your opponent. If poison is applied, the chance is increased by half.
Furious8The less your maximum Stamina, the greater injury you cause.
Sadist8Gain a +1 Strength bonus when you draw an opponent’s blood.
Against All Odds12Gain 20% greater Strength, Agility, Warfare, and Defence when outnumbered.
Chain Strike12Each blow in an uninterrupted chain hurts the opponent more than the previous one. Any interruption cancels the bonus.

Recommended acquisition order per level: Bloodletter > Sadist > Against All Odds

Axe

PerkLevelEffect
Blunt Strike8Strike unexpectedly at the opponent’s face with the blunt end of your weapon or the edge of your shield.
Fehler: Blinding Strike9Attack repeatedly from various sides to confuse the opponent. Use a shield to cover your final strike or get past the opponent’s cover with a quick strike if not using a shield.
Drei Wunder: Forearm14After several feints, slash unexpectedly at the opponent’s forearm to make it difficult for them to continue fighting.

For axes, there is currently only one specific order to follow.

Mace

PerkLevelEffect
Blunt Strike8Strike unexpectedly at the opponent’s face with the blunt end of your weapon or the edge of your shield.
Fehler: Blinding Strike9Attack repeatedly from various sides to confuse the opponent. .
Drei Wunder: Forearm14After several feints, slash unexpectedly at the opponent’s forearm to make it difficult for them to continue fighting.

For maces, there is currently only one specific order to follow.

Sword

PerkLevelEffect
Zorn ort: Wrath Strike6Parry an opponent’s strike with a rapid Zornhau from the Ox stance and thrust the point to their chest.
Double Stab7After quick thrusts, twist the point forward, guide the opponent’s weapon sideways with twin quick stabs, and strike the exposed chest.
Blunt Strike8Strike unexpectedly at the opponent’s face with the blunt end of your weapon or the edge of your shield.
Fehler: Scarmaker8Put the opponent on the defensive with rapid attacks, feint a stab, then execute a Mittlehau around the opponent’s blade to the face.
Halbschwert: Half Sword8After deflecting a thrust, lunge forward, grasp the middle of your blade with your free hand, and drive the point into the opponent’s chest with both arms.
Fehler: Blinding Strike9Attack repeatedly from various sides to confuse the opponent. .
Drei Wunder: Wrist10After misleading strikes, suddenly slash at the opponent’s wrist to make it difficult for them to continue.
Durchlauffen: Run Through12Following a feint from the right, run through the opponent’s defense and strike them with the pommel of the sword, often used when passing into a clinch.
Duplieren: Doubling14After several strikes from unexpected sides, evade the opponent’s blade by turning the short edge and striking with a slash to the unguarded face.

At level 8, choose ‘Halbschwert: Half Sword’ for an effective riposte that can kill the opponent instantly if executed properly.

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