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Weapons and Armour
Kingdom Come: Deliverance

Weapons and Armour

Explore Kingdom Come: Deliverance's weapons and armour system. Learn about weapon types, damage stats, armour slots, defense ratings, and how to choose the best gear for combat and dialogue.

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Explore Kingdom Come: Deliverance's weapons and armour system. Learn about weapon types, damage stats, armour slots, defense ratings, and how to choose the best gear for combat and dialogue.

Kingdom Come: Deliverance features a detailed system for weapons and armour, impacting both combat effectiveness and social interactions. Understanding these systems is crucial for survival and success.

Weapons

There are four weapon slots: Main hand, Off hand, Bow, and Arrows. The Off hand slot is exclusively for shields, which function primarily as armour but can be used offensively in combos. Bows have a single 'Power' stat that increases with upgrades, requiring higher Strength and Agility. Main hand weapons include Longswords, Shortswords, Hunting swords, Axes, Maces, Daggers, and Polearms.

Each weapon has six main stats: Stab damage, Slash damage, Blunt damage, Defence, Charisma, and Durability.

  • Swords excel in stab and slash damage.
  • Axes and Maces specialize in blunt damage, effective against plate armour.
  • Daggers are primarily for stealth kills (requiring the 'Stealth Kill' perk).
  • Polearms cannot be stored and are only usable when picked up during combat.

While swords are good early on, axes and maces are superior against opponents in full plate armour due to their blunt damage. Exploiting armour weaknesses like visors, armpits, and knees is key when using swords. Polearms can be useful against multiple surrounded opponents, but can make you slow; a shield and main hand weapon or a longsword might be better. Weapon Defence and Durability generally increase with weapon level. Equipping a weapon with high Charisma is recommended in settlements for important dialogues.

Armour

Armour is divided into thirteen slots across three main components: Head, Upper Body, and Lower Body.

Head:

  • Helmet
  • Coif
  • Head chainmail

Upper Body:

  • Outer garment
  • Body plate
  • Body chainmail
  • Body garment
  • Gloves
  • Arm Armour

Lower Body:

  • Leg chainmail
  • Leg plate
  • Hose
  • Boots

Each armour piece has seven main stats: Stab defence, Slash defence, Blunt defence, Visibility/Conspicuousness, Noise, Charisma, and Durability.

Even minor armour pieces like Hose can make a difference in combat. Outer garments can provide minor defence bonuses, and tailors offer options that boost all defence types and Charisma. Prioritizing defence rating increases survivability. Lightweight, dark armour with low Visibility, Conspicuousness, and Noise is ideal for stealth and night raids. As with weapons, armour with high Charisma is beneficial for important dialogues in settlements. Accessories like rings, necklaces, and spurs also contribute to Charisma.

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