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Part 68
Nioh

Part 68

Learn how to defeat the boss Joro-Gumo in Nioh: The Complete Edition. This guide covers Joro-Gumo's attacks, weaknesses, and strategies for Part 68.

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Learn how to defeat the boss Joro-Gumo in Nioh: The Complete Edition. This guide covers Joro-Gumo's attacks, weaknesses, and strategies for Part 68.

After defeating the previous boss, return to the Shrine to heal. The last mist patch contains a Giant Skeleton; defeat it to proceed to the final boss of this section.

You will then encounter Joro-Gumo, a boss previously fought. This fight is generally considered easier than Hino-Enma. It is recommended to use fire attacks against Joro-Gumo.

Walkthrough
  1. 1
    Heal at the Shrine.
  2. 2
    Defeat the Giant Skeleton in the last mist patch.
  3. 3
    Prepare for the boss encounter with Joro-Gumo.
Tips
  • Joro-Gumo has a large weak spot on her backside.
  • Fire attacks are particularly effective against Joro-Gumo.
  • Joro-Gumo is relatively slow and not overly aggressive, allowing time to heal.

BOSS ENCOUNTER: JORO-GUMO

Joro-Gumo shares some traits with regular spiders, such as "Slow String" and "Leg Attack", but is significantly tougher.

Stats / Weaknesses:

  • Weak spot on her backside.
  • Vulnerable to fire attacks.

Phases:

  1. The fight progresses through Joro-Gumo's various attacks. There are no distinct phases, but she can enter "Defense Mode".

Strategy:

  • Focus attacks on her weak spot on her backside.
  • Utilize Fire Talismans or fire-based attacks.
  • Dodge her attacks and heal when necessary.

BOSS MOVES:

  • Web Spit: Joro spits blobs that create slowing webs on the ground. Avoid these to maintain mobility. She can spit 3 or 5 blobs, covering a large area. Move to the other side of the room if she uses this extensively.
  • Leg Attack: A frontal attack with her two front legs. It has limited range and is slow, allowing time to dodge to the side and counter. She may perform a 1-4 hit combo.
  • Slow String: A frontal attack that inflicts the "Slow" status. Evade left or right. If hit, stay defensive until the effect wears off.
  • Jumping Slam: Joro jumps and slams her body down. This attack is slow, giving ample time to dodge unless you are out of Ki.
  • Lunge Attack: A straightforward frontal rush attack. Dodge left or right to evade.
  • Defense Mode/Body Spin: Joro lowers herself and covers her backside with legs to protect it. While in this mode, she can perform a 360-degree "Body Spin" attack. Use a "get in, get out" approach when she is in this mode.

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