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[11] Deathmatch tactics
Quake Champions

[11] Deathmatch tactics

Learn the best Deathmatch modes and scoring strategies in Quake Champions. Master infighting, weapon values, and monster mechanics to dominate your opponents.

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Learn the best Deathmatch modes and scoring strategies in Quake Champions. Master infighting, weapon values, and monster mechanics to dominate your opponents.

Alright, let's talk about how to really mess with people in Quake Champions' Deathmatch. This isn't just about running and gunning; it's about smart play. We're diving into the different Deathmatch modes and how scoring works, so you can get the upper hand. ### Monster Modes These modes throw monsters into the mix, changing the game up: * Deathmatch 4: Think of this as classic Deathmatch, but with monsters. If a monster gets you, you lose a frag. Monsters that die stay dead for the round. * Deathmatch 5: This is Deathmatch 4 but with a twist: monsters respawn every 30 seconds. It's more chaotic! If a monster gets gibbed, it's gone for good. Getting killed by a monster here won't cost you a frag, though. * Deathmatch 6: The author doesn't recommend this one, saying it's too tough and will drive players away. Monsters respawn here no matter what, even if they're gibbed. So, constant pressure! * Deathmatch 7: This one's just for fun. You get all the weapons, but only starting Shells for ammo. The kicker? Your ammo doesn't go down. You can fire that Double-Barrelled Shotgun forever and use other powerful weapons without worrying about running out of ammo once you grab it. Just be aware that the monster counter might be useless here. Heads up: Monsters in these modes can infight with each other, even if they're the same type. Also, there's a glitch where respawning monsters won't notice you until you shoot them. ### Scoring Modes These modes mess with how frags are counted: * Teamplay 1: Standard friendly fire. Watch your aim! * Teamplay 2: You lose a frag if someone kills you. So, no more sacrificing yourself to let a buddy get a frag – it won't help you climb the scoreboard. * Teamplay 3: Teamplay 2 but with friendly fire turned on. Double the caution! * Teamplay 4: This is where things get interesting. Everything is scored based on what you kill. Plus, the weapon you have equipped matters. If you're carrying a Rocket Launcher, you're worth more frags than someone who just spawned, even if you're not using it. Here's a quick breakdown of the frag values in Teamplay 4: * 1 frag: Rottweiler * 2 frags: Grunt, Shotgun Players * 3 frags: Ogre, Scrag, Knight, Spawn, Zombie * 4 frags: Enforcer, Double-Barrelled Shotgun Players * 5 frags: Nailgun Players * 6 frags: Fiend, Grenade Launcher Players * 7 frags: Death Knight, Super Nailgun Players * 8 frags: Vore, Thunderbolt Players * 10 frags: Shambler, Rocket Launcher Players Important Note: The monster counter can be a bit wonky in these modes. Also, the Shub-Niggurath boss fight has a fix; if you kill her with regular Weapons, you'll go to the Introduction map instead of crashing. This fix only applies to the new Monster Modes.

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