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[14-2] Command Line Parameters
Quake Champions

[14-2] Command Line Parameters

Learn Quake Champions command line parameters like -dedicated # for max players (up to 16) and -nosound to disable audio.

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Learn Quake Champions command line parameters like -dedicated # for max players (up to 16) and -nosound to disable audio.

Walkthrough
  1. 1
    -cdmediacheck: Periodically checks if the CD has been changed. This can be slow and is unnecessary under Windows 95 unless you frequently change CDs while playing.
  2. 2
    -condebug: Logs all console events to qconsole.log in the id1 directory.
  3. 3
    -dedicated #: Starts Quake Champions as a dedicated server that only transfers data to and from clients. It does not draw graphics. The '#' specifies the maximum number of players allowed, up to 16 (exception: B&W TCP/IP stack allows only 8). A 486/66 or above is recommended for a dedicated server.
  4. 4
    -ipxport #: Specifies an IPX port to be used. The default is 26000.
  5. 5
    -listen #: Starts Quake Champions as a listen server. The game performs normally for the host while also acting as a server for others. The host starts first and receives network updates fastest, providing an advantage. '#' specifies the maximum number of players allowed, up to 16 (exception: B&W TCP/IP stack allows only 9). A Pentium 90 or higher is recommended for a listen server.
  6. 6
    -mpath: Enables support for Windows 95's TCP/IP stack. Do NOT use this under DOS.
  7. 7
    -nocdaudio: Disables CD audio support.
  8. 8
    -noipx: Disables support for IPX.
  9. 9
    -nolan: Disables IPX and TCP/IP support.
  10. 10
    -nonet: Disables network card support.
  11. 11
    -noserial: Disables serial support.
  12. 12
    -nosound: Disables sound card support.
  13. 13
    -noudp: Disables support for TCP/IP.
  14. 14
    -safe: Combines -stdvid, -nosound, -nonet, and -nocdaudio.
  15. 15
    -sbinfo: Displays information about your current Sound Blaster configuration.
  16. 16
    -sspeed #: Sets Quake Champions' playback speed to '#' Hz. The default is 11025 Hz. Increasing this above 11025 Hz degrades CPU performance without improving sound quality. Decreasing it below 11025 Hz increases CPU performance and saves memory but degrades sound quality.
  17. 17
    -stdvid: Disables VESA video modes.
  18. 18
    -udpport #: Specifies a UDP port to be used. The default is 26000.
  19. 19
    -winlock: Windows 95 only. Prevents Quake Champions from sharing memory with other applications. Useful on machines with low memory.
  20. 20
    -winlockunlock: Windows 95 only. Allows Quake Champions to load as much as possible but will not disk cache and will share memory with other applications.
  21. 21
    -winmem #: Windows 95 only. Allocates '#' megabytes of memory for Quake Champions. If '#' is greater than available RAM, Quake Champions will disk-cache the remainder, degrading performance. The default is 8.
Tips
  • Consider using -dedicated # for a more stable server experience if you have a 486/66 or better.
  • For a smoother single-player experience with network capabilities, -listen # is suitable if you have a Pentium 90 or higher.
  • Use -nosound or -nocdaudio to improve performance on lower-end systems.
  • The -safe parameter is a convenient way to disable several common performance-impacting features at once.
  • Experiment with -winmem # on Windows 95 systems with limited RAM to find a balance between Quake Champions' memory allocation and overall system performance.

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