Comprehensive FAQ for Quake Champions, covering installation, controls, menu options, and system requirements. Learn how to get the registered version.
Walkthrough
- 1Introduction: Covers the author's foreword, details about the FAQ itself (including UK/US spelling differences), how to obtain the FAQ (Usenet, WWW, FTP, BBS), how to submit information, the logo artist, and acknowledgements. It also addresses getting Quake Champions, where to find it, installing it, discussion forums (newsgroups, IRC), related WWW pages, and system requirements (including non-Intel processors).
- 2What's new?: Highlights key features such as fully three-dimensional environments, head movement, jumping, the absence of an action button, no map, improved network play (internet play, more than two players over a modem), traps, swimming, better AI, and new weapons.
- 3Quake Champions basics: Explains the game's story, objective, how to select skill levels and dimensions, movement controls (mouse, joystick, walking, running, shooting, jumping, looking up/down, swimming, using items, picking up items, killing yourself), finding objects (switches, floorplates, doors, secret doors, platforms/lifts, pressure plates, motion detectors), environmental hazards (explosions, water, slime, lava, traps, teleporters), default controls, screen layout (view area, inventory bar, status bar, score bar), changing screen resolution, messages, and ending levels/episodes.
- 4The Main Menu: Details the options available:
- Single Player: New Game, Load, Save.
- 5Multiplayer: Join a Game (Modem, Direct Connect, IPX, TCP/IP), New Game (Modem, Direct Connect, IPX, TCP/IP, with options for Maximum Players, Game Type, Teamplay, Skill, Frag Limit, Time Limit, Episode, Level), and Setup.
- 6Options: Customise keys, Go to Console, Reset to defaults, Screen Size, Brightness, Mouse Speed, CD Music Volume, Sound Effects Volume, Always Run, Invert Mouse up/down, Lookspring, Lookstrafe, and Video Options.
- 7Help/Ordering: Information on assistance and purchasing.
Tips
- The FAQ is for users of Quake Champions by id Software.
- The author and contributors are not responsible for actions taken after reading the FAQ.
- All information is provided as-is and may be inaccurate.
- Trademarks mentioned include Quake, DOOM, Windows, OS/2, Pentium, Duke Nukem 3D, Terminator: Future Shock, and Myst.
- The FAQ is Copyright 1996 by Toby Goldstone and has specific distribution rights and restrictions.
- Users may not distribute the FAQ in non-electronic media, electronic magazines, or within computer software without explicit permission.
- Contact the author for the latest version or to distribute within a magazine.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content