Discover the best Cleric builds in Schedule I! Learn the pros and cons of Full Mag, Vit, and Light Armor builds to maximize your healing and offensive power.
Hey there! So you're looking to get your Cleric just right in Schedule I? Awesome! Let's break down the most common ways people build their Clerics. It's all about finding what feels best for how YOU want to play. ### Full Mag Cleric This is for those who want to hit hard and heal big. You'll put almost all your stat points into Magic, only taking enough Strength to wear your gear. The upside? Your heals will be massive, and your attacks will pack a serious punch. You'll be zipping through mobs and topping off your party's HP in a flash! But, fair warning, this build means you'll be wearing robe armor, which is super squishy. You'll need to invest in physical defense adorns and keep them well-refined to avoid getting one-shotted yourself. Think of it this way: can you afford the gear and the skill to stay alive when you're so fragile? The good stuff: * One-shotting enemies (if they aren't wearing robes, that is!) * Healing someone from zero to full with a single spell * Killing mobs super fast * Not needing a super-high weapon refine for magic attack The not-so-good stuff: * Getting one-shotted by other players or in dungeons * Needing a significant amount of gold to refine your gear for survivability It's a high-risk, high-reward playstyle that requires more funds and skill than a Vit build. ### Vit Build Cleric This build is a bit more balanced. Instead of dumping everything into Magic, you'll split your points between Magic and Vitality. You'll still need the base Strength for your gear, but every point you put into Vitality gives you 10 HP. You can go with 50 Vit or even 200 – it's really up to you how much HP you want versus how much magic attack you're willing to sacrifice. Like the Full Mag cleric, you'll likely be in robe armor, so you'll still need to work on those physical defense adorns. But the trade-off is worth it for many. The good stuff: * You can take hits from other players without instantly dying. * You can stay alive longer in dungeons to keep your party healed. * Less worry about constantly needing to save yourself. The not-so-good stuff: * You'll need to refine your weapon quite a bit to make up for the lost magic attack. * Killing other players won't be as quick due to lower damage output. Both Vit and Full Mag builds can be super effective; it really boils down to your personal playstyle and what you prioritize. ### Light Armor Cleric This build is all about using stats to wear light armor instead of robes. To do this, you'll need a specific stat distribution: 1 Strength, 1 Dexterity, and 3 Magic per level. Notice that no points go into Vitality here, so you won't get that extra HP boost from stats. The main draw is better inherent defenses compared to robes. Some players prefer this so they don't have to rely as heavily on refining physical adorns. This build is often geared towards endgame content where high refines on your gear can compensate for the stat points you didn't put into Strength and Dexterity. Reasons to go Light Armor: * Higher critical rate, which can be great for PvP. * Armor often gives more HP per refine than robes. * Some think light armor just looks cooler on male clerics. Reasons Not to go Light Armor: * Less magic attack, meaning you'll need a high weapon refine to compensate. * Less HP, so you'll need to refine your armor well to make up for it. * Lower magic defense. Ultimately, the Light Armor build can offer better survivability at a potentially lower cost than a robe cleric, but it's a different set of trade-offs. It's your cleric, your stats, your choice!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content