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Weapon Types & Modifiers
Schedule I

Weapon Types & Modifiers

Schedule I features diverse weapons like Swords, Bows, and Staves. Learn about weapon types and modifiers impacting your build and playstyle.

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Weapon Types & Modifiers

Schedule I features diverse weapons like Swords, Bows, and Staves. Learn about weapon types and modifiers impacting your build and playstyle.

Schedule I features a diverse arsenal of weapons, each suited to different playstyles and Archetypes. Weapons are categorized by type and rarity, and can come with various modifiers.

Weapon Types:

  • Melee: Swords, Axes, Hammers, Daggers, Fists. Generally high damage, close range.
  • Ranged: Bows, Crossbows, Rifles, Pistols. Damage from a distance, consumes ammunition.
  • Catalysts: Staves, Orbs, Gauntlets. Used by Adepts to channel elemental abilities, no ammunition.

Weapon Rarity:

  • Common (White): Basic stats, no modifiers.
  • Uncommon (Green): Slightly better stats, 1-2 minor modifiers.
  • Rare (Blue): Good stats, 2-3 significant modifiers.
  • Epic (Purple): Excellent stats, 3-4 powerful modifiers, often unique effects.
  • Legendary (Orange): Best in slot, unique names, powerful unique effects, often tied to lore or boss drops.

Common Modifiers:

  • +X% Damage: Increases base damage.
  • +X% Critical Chance: Increases chance to land a critical hit.
  • +X% Critical Damage: Increases damage dealt by critical hits.
  • +X Elemental Damage: Adds elemental damage (Fire, Ice, Shock, Poison).
  • +X% Attack Speed: Increases how fast you attack.
  • +X% Stun Chance: Chance to stun enemies on hit.
  • +X% Armor Penetration: ores a percentage of enemy armor.
Always compare weapons carefully, considering not just raw damage but also modifiers that synergize with your build. A lower damage weapon with strong critical chance and damage modifiers might outperform a higher base damage weapon without them, especially for Operatives.

Weapon Types & Modifiers - Schedule I screenshot
Weapon Types & Modifiers

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