Schedule I features diverse weapons like Swords, Bows, and Staves. Learn about weapon types and modifiers impacting your build and playstyle.
Schedule I features a diverse arsenal of weapons, each suited to different playstyles and Archetypes. Weapons are categorized by type and rarity, and can come with various modifiers.
Weapon Types:
- Melee: Swords, Axes, Hammers, Daggers, Fists. Generally high damage, close range.
- Ranged: Bows, Crossbows, Rifles, Pistols. Damage from a distance, consumes ammunition.
- Catalysts: Staves, Orbs, Gauntlets. Used by Adepts to channel elemental abilities, no ammunition.
Weapon Rarity:
- Common (White): Basic stats, no modifiers.
- Uncommon (Green): Slightly better stats, 1-2 minor modifiers.
- Rare (Blue): Good stats, 2-3 significant modifiers.
- Epic (Purple): Excellent stats, 3-4 powerful modifiers, often unique effects.
- Legendary (Orange): Best in slot, unique names, powerful unique effects, often tied to lore or boss drops.
Common Modifiers:
- +X% Damage: Increases base damage.
- +X% Critical Chance: Increases chance to land a critical hit.
- +X% Critical Damage: Increases damage dealt by critical hits.
- +X Elemental Damage: Adds elemental damage (Fire, Ice, Shock, Poison).
- +X% Attack Speed: Increases how fast you attack.
- +X% Stun Chance: Chance to stun enemies on hit.
- +X% Armor Penetration: ores a percentage of enemy armor.

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