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Part 32
Ark 2

Part 32

Follow this Ark 2 Part 32 walkthrough to navigate the treacherous temple, solve intricate puzzles, and defeat the formidable Archmonk. Includes item locations and strategies.

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Follow this Ark 2 Part 32 walkthrough to navigate the treacherous temple, solve intricate puzzles, and defeat the formidable Archmonk. Includes item locations and strategies.

Walkthrough
  1. 1
    Upon approaching the temple, you'll engage in a battle before entering.
  2. 2
    The party automatically breaches the temple. Leaving is possible, but there is no savepoint inside.
  3. 3
    In the cathedral's main hall, take the NE exit to avoid a battle.
  4. 4
    The NE path leads to a room with two treasure chests: a [Wind Blade] (Lv10 ATK 12 Inflict: DEF-Down) and a [Hatchet] (Lv10 ATK 25).
  5. 5
    Continue north from the treasure room, and proceed until a skirmish in a tight hallway.
  6. 6
    Upon reaching the 3F, the archmonk is alerted. Nuns use a secret entrance behind the pulpit.
  7. 7
    Follow the east edge south to find winding staircases. Collect an [Earth Blade] (Lv 8/12, ATK 22/28) and a [Diek Punch] (same stats as Diek Knuckle, but better). A battle precedes the Diek Punch.
  8. 8
    In the opposite tower (SW exit on 3F), find a [GroundGrizzle Fang] (Lv4/14 + ATK 11/21).
  9. 9
    Descend to the first floor. Take the NW exit on 3F through an enemyless corridor to a [Black Wear] chest near a healing point. This armor inflicts Darkness on attackers.
  10. 10
    Backtrack to 3F and take the enemyless NE path down to 1F.
  11. 11
    On 1F, inspect the shelf behind the archmonk's pulpit to reveal a secret entrance. Saving in Ramul beforehand is advised, as magic is disabled beyond this point.
  12. 12
    Proceed through the passage, which contains another battle and a puzzle involving an eyeball-pattern floor.
  13. 13
    Puzzle 1: Enter the NW room, push a column onto a lit tile to open the NE door. In the NE room, follow the path west. Push a block into the floor, then the next one to a junction. Move this block north, then east over an edge onto a switch, opening the first room's door. Push the other two nearby blocks off the edge, then one more onto a lit tile to reach the exit, potentially skipping a battle.
  14. 14
    Proceed to the passage marked "I" with a skull tile floor. Two tiles are different and can be moved on with a column.
  15. 15
    Puzzle 2: In room "H", move the column toward a dead-end switch (battle en route). In room "J", move the column into the dead-end. In room "I", move the column onto the northeastern of two switches. Note: Do room "I" last.
  16. 16
    The passage north to a healing point will now be open.
  17. 17
    Prepare for the boss battle against Lv 56 Archmonk and Lv 54 Mage Smog. Lieza is mandatory; ensure she is equipped. Use Lv2 Weak Enemy and mass-effect attacks. The Archmonk may drop a Recovery Fruit.
Tips
  • The NE path in the cathedral's main hall avoids an early battle.
  • The [Black Wear] armor inflicts Darkness on enemies when they attack.
  • The second puzzle involving movable columns and switches may require specific room order (I last).
  • The Archmonk has a Recovery Fruit steal/drop.
  • [Wind Blade]
  • [Hatchet]
  • [Earth Blade]
  • [Diek Punch]
  • [GroundGrizzle Fang]
  • [Black Wear]
  • Defeat Archmonk and Mage Smog.

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