Unlock the full potential of your Ark 2 journey! This guide details weapons like Canes, Spears, and Throwing Cards, plus Gloves & Claws, with stats and special effects.
Alright, so you're diving into Ark 2 and wondering about the best gear to equip? Part 96 is all about getting you kitted out with some solid offensive options. We're going to break down the different weapon types, what stats they bring to the table, and any cool special effects they might have. Think of this as your quick rundown before you start hunting for the best loot!
Here's a look at the gear you can find:
ROSARY
| Rosary | 12 | 14 | --- | ----------------------------- |
| Miranda | 4 | 22 | Ert | ----------------------------- |
| Fallen Rain | 6 | 22 | Wnd | ----------------------------- |
| Legacy Beads | 12 | 23 | --- | ----------------------------- |
| Metal Balls | 12 | 28 | --- | ----------------------------- |
| Death Rosary | 14 | 42 | Drk | ----------------------------- |
CANES
These are primarily for Gogen, Shante, and Sania. They offer a mix of physical attack power and elemental effects.
| NAME | LV | ATK | ELM | SPECIAL EFFECT |
| Wand | 14 | 7 | --- | ----------------------------- |
| Change Staff | 14 | 10 | --- | ----------------------------- |
| Rod | 6 | 11 | --- | ----------------------------- |
| Hyper Stick | 4 | 13 | --- | ----------------------------- |
| Magic Rod | 6 | 13 | --- | ----------------------------- |
| Scale Wand | 12 | 14 | --- | ----------------------------- |
| Mirage Wand | 12 | 14 | --- | Inflict Confusion |
| Ground Rod | 12 | 19 | Ert | ----------------------------- |
| Battle Stick | 14 | 21 | --- | ----------------------------- |
| Wind Staff | 14 | 21 | Wnd | ----------------------------- |
| Dark Staff | 8 | 22 | Drk | ----------------------------- |
| Quick Cane | 14 | 28 | --- | Increase DEF |
| Force Staff | 10 | 29 | Drk | ----------------------------- |
| Staff | 14 | 31 | --- | ----------------------------- |
| Water Staff | 14 | 31 | Wtr | ----------------------------- |
| War Staff | 10 | 31 | --- | ----------------------------- |
| Crystal Rod | 12 | 33 | Lgt | ----------------------------- |
| Extra Rod | 15 | 33 | --- | ----------------------------- |
| Fire Stick | 14 | 36 | Fir | ----------------------------- |
| Super Rod | 12 | 38 | --- | ----------------------------- |
| Rod | 15 | 55 | Lgt | ----------------------------- |
THROWING CARDS
Sania's specialty, these cards pack a punch and can alter the battlefield with elemental or status effects.
| NAME | LV | ATK | ELM | SPECIAL EFFECT |
| Magic Card | 8 | 7 | --- | Increase MAG |
| Black Card | 10 | 12 | --- | ----------------------------- |
| Mystic Card | 10 | 12 | --- | ----------------------------- |
| IceWonder Card | 8 | 18 | Wtr | ----------------------------- |
| WindWonder Card | 15 | 22 | Wnd | ----------------------------- |
| FlameWonder Card | 12 | 28 | Fre | ----------------------------- |
| GroundWonder Card | 12 | 28 | Ert | ----------------------------- |
| DarkWonder Card | 10 | 34 | Drk | ----------------------------- |
| Miracle Card | 14 | 36 | --- | ----------------------------- |
| Death Illusion | 14 | 42 | --- | ----------------------------- |
SPEARS
A versatile weapon type used by Gogen, Elc, Sania, and Kelack. Spears offer a good balance of attack and sometimes come with handy status effects.
| NAME | LV | ATK | ELM | SPECIAL EFFECT |
| Spear | 10 | 6 | --- | ----------------------------- |
| Ancient Spear | 10 | 8 | --- | Inflict Paralysis |
| FlameTrident | 6 | 9 | --- | ----------------------------- |
| Pirom | 14 | 10 | --- | Inflict Darkness |
| Sarissa | 12 | 11 | --- | ----------------------------- |
| Ancient Spear | 14 | 13 | --- | Inflict Paralysis |
| Strong Spear | 12 | 14 | --- | Inflict ATK Down |
| Conf Ancient Spear | 14 | 15 | --- | Inflict Confusion |
| Scorpion | 10 | 17 | --- | ----------------------------- |
| Feather Staff | 10 | 17 | --- | Inflict Catch Down |
| Wing Spear | 8 | 18 | Wnd | Increase dodging ability |
| Phalanx | 15 | 19 | --- | Increase DEF |
| Muse | 6 | 22 | --- | ----------------------------- |
| Partisan | 12 | 23 | --- | ----------------------------- |
| Light Spear | 10 | 25 | --- | ----------------------------- |
| Pole Ax | 14 | 26 | --- | ----------------------------- |
| Dragoon Spear | 6 | 29 | --- | ----------------------------- |
| Boar Spear | 15 | 33 | --- | ----------------------------- |
| Halberd | 14 | 36 | --- | ----------------------------- |
GLOVES & CLAWS
These are for the more close-quarters fighters like Iga, Diekbeck, and Paundit, as well as some guardian monsters. Some are unique to Diekbeck, boosting his training.
| NAME | LV | ATK | ELM | SPECIAL EFFECT |
| Diek Nail | 0 | 4 | --- | Increase Trained Level [Diekbeck-only] |
| Diek Punch | 0 | 4 | --- | Increase Trained Level [Diekbeck-only] |
| Diek Knuckle | 0 | 4 | --- | Increase Trained Level [Diekbeck-only] |
| Diek Gauntlet | 0 | 4 | --- | Increase Trained Level [Diekbeck-only] |
| Fabulous Gauntlet | 0 | 6 | --- | ----------------------------- |
| Leather Knuckle | 8 | 5 | --- | ----------------------------- |
| Kaiser Glove | 12 | 9 | --- | Increases Throw ability |
| Claw | 12 | 14 | --- | ----------------------------- |
| Brass Knuckle | 14 | 16 | --- | ----------------------------- |
- Always check the 'Special Effect' column! Inflicting Confusion, Paralysis, or Darkness can turn the tide of battle.
- Pay attention to who can use what. Equipping a weapon on the wrong character won't work, so make sure it fits their skillset.
- Higher ATK is generally better, but don't discount weapons with useful status effects, especially if they're lower level.
- Some weapons, like the Quick Cane or Phalanx, offer defensive buffs. Consider these for characters who tend to take a lot of hits.
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