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Part 98
Ark 2

Part 98

Ark 2 accessories list including Power Units, Romancing Stone, Armor Stone, and more. Find effects like stat boosts and status immunities.

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Ark 2 accessories list including Power Units, Romancing Stone, Armor Stone, and more. Find effects like stat boosts and status immunities.

Accessories:

  • Power Unit 00-19: These accessories have 0 Level and 0 Defense, but provide 'More stats/skills' and are exclusively for Diekbeck.
  • Romancing Stone: A Level 0, Defense 0 accessory that reduces all MP costs to zero (0).
  • Armor Stone: A Level 0, Defense 2 accessory that increases DEF.
  • Blue Adventurine: A Level 0, Defense 3 accessory that heals Critical Injury.
  • Carnelian: A Level 0, Defense 3 accessory that reduces MP Cost by approximately 30%.
  • Garnet: A Level 0, Defense 3 accessory that heals HP.
  • Sapphire: A Level 0, Defense 3 accessory that heals the opposite sex each turn.
  • Blue Jewelry: A Level 0, Defense 3 accessory with no special effect listed.
  • Red Jewelry: A Level 0, Defense 3 accessory with no special effect listed.
  • Green Jewelry: A Level 0, Defense 3 accessory with no special effect listed.
  • Moon Stone: A Level 0, Defense 3 accessory that cures abnormal status.
  • Iolite: A Level 0, Defense 3 accessory that heals Critical Injury.
  • Great Item: A Level 1, Defense 1 accessory that gives an enemy multiple weaknesses or stat downs.
  • Melody Cap: A Level 1, Defense 3 accessory that increases AGL.
  • Ruby: A Level 0, Defense 4 accessory with no special effect listed.
  • Anti Hemo-ji: A Level 0, Defense 4 accessory that grants Immune: Hemo-ji.
  • Hawk Statue: A Level 0, Defense 4 accessory that grants Immune: Silent.
  • Emblem of Lark: A Level 0, Defense 4 accessory that grants Immune: Paralysis.
  • Antidote Ring: A Level 0, Defense 4 accessory that grants Immune: Poison.
  • Sleepless Card: A Level 0, Defense 4 accessory that grants Immune: Sleep.
  • Sunglasses: A Level 0, Defense 4 accessory that grants Immune: Darkness.
  • Senior's Wish: A Level 0, Defense 4 accessory that increases DEF.
  • Mirror: A Level 0, Defense 4 accessory that grants Immune: Petrify.
  • Confusion Jewelry: A Level 0, Defense 4 accessory that adds Confusion to attacks.
  • Diel's Fang: A Level 0, Defense 5 accessory that increases counterattack.
  • Book of Cravis+3: A Level 0, Defense 10 accessory that potentially protects against all statuses.
  • Gale Bandanna: A Level 10, Defense 4 accessory that increases AGL.
  • Senior Bandanna: A Level 10, Defense 4 accessory that increases DEF.
  • Fake Statue: A Level 12, Defense 4 accessory that increases dodging ability.
  • Necklace: A Level 12, Defense 4 accessory that increases gained HP on level-up.
  • Violet Necklace: A Level 12, Defense 4 accessory that increases Movement ability.
  • Seabreeze Harmony: A Level 0, Defense 5 accessory exclusive to Kukuru that heals adjacent allies.
  • Book of Flower: A Level 0, Defense 5 accessory that increases dodging ability.
  • Brave Crest: A Level 0, Defense 5 accessory that heals MP each turn.
  • King's Image: A Level 0, Defense 5 accessory that increases EXP points received.
  • Hell Scope: A Level 0, Defense 5 accessory that assigns ATK Down to attackers.
  • Raila's Hairpin: A Level 0, Defense 5 accessory that heals MP each turn.
  • Yukari's Crest: A Level 0, Defense 5 accessory that grants one 'Charge' per turn.
  • Toy Ring: A Level 0, Defense 5 accessory that heals HP.
  • Ancient Ring: A Level 0, Defense 5 accessory that increases MAG.
  • Blood Tanzanite: A Level 6, Defense 5 accessory that grants Immune: Confusion.
  • Prayer Beads: A Level 0, Defense 6 accessory that increases MAG.
  • Revenge Bandanna: A Level 10, Defense 6 accessory that increases counterattack level.
  • Emerald: A Level 0, Defense 7 accessory that recovers allies.
  • Music Book: A Level 0, Defense 7 accessory that increases MAG.
  • Magic Canceler: A Level 0, Defense 7 accessory that increases Magic DEF.
  • Book of Marin: A Level 0, Defense 7 accessory exclusive to Shu that increases stealing rate.
  • Shell: A Level 12, Defense 7 accessory that may raise the chance of a rare-item drop.
  • Power Wrist: A Level 12, Defense 7 accessory that increases ATK.
  • Magic Ring: A Level 12, Defense 7 accessory that increases MAG.
  • Flay's Crest: A Level 12, Defense 7 accessory with a Light element that assigns Light-weak to an attacker.
  • God Hunter Crest: A Level 12, Defense 7 accessory with no special effect listed.

Weapons (Fangs/Beaks):

  • Metal Fang: Level 10, Defense 6.
  • Iron Beak: Level 14, Defense 7.
  • Gold Beak: Level 14, Defense 10.
  • Viper Fang: Level 14, Defense 10, inflicts Poison.
  • Fang: Level 12, Defense 14.
  • Fabulous Fang: Level 14, Defense 18, inflicts ATK-Down and DEF-Down.
  • Grizzle Fang: Level 10, Defense 19.
  • WindGrizzle Fang: Level 10, Defense 21, Wind element.
  • GroundGrizzle Fang: Level 14, Defense 21, Earth element.
  • Styx: Level 4, Defense 22, Dark element, steals MP.
  • FlameGrizzle Fang: Level 6, Defense 22, Fire element.
  • DarkGrizzle Fang: Level 8, Defense 22, Dark element.
  • ShineGrizzle Fang: Level 8, Defense 26, Light element.
  • IceGrizzle Fang: Level 14, Defense 31, Water element.
  • Dino Fang: Level 12, Defense 35.
Tips
  • Consider the Romancing Stone for unlimited MP usage if available.
  • Accessories like the Carnelian or Sapphire can provide significant utility through MP cost reduction or healing.
  • Status-inflicting accessories such as Viper Fang or Fabulous Fang can turn the tide of battle.
  • For defensive builds, Armor Stone and Senior's Wish are good choices.
  • Pay attention to elemental properties on weapons like Flay's Crest for strategic advantage.

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