Ark 2 accessories list including Power Units, Romancing Stone, Armor Stone, and more. Find effects like stat boosts and status immunities.
Accessories:
- Power Unit 00-19: These accessories have 0 Level and 0 Defense, but provide 'More stats/skills' and are exclusively for Diekbeck.
- Romancing Stone: A Level 0, Defense 0 accessory that reduces all MP costs to zero (0).
- Armor Stone: A Level 0, Defense 2 accessory that increases DEF.
- Blue Adventurine: A Level 0, Defense 3 accessory that heals Critical Injury.
- Carnelian: A Level 0, Defense 3 accessory that reduces MP Cost by approximately 30%.
- Garnet: A Level 0, Defense 3 accessory that heals HP.
- Sapphire: A Level 0, Defense 3 accessory that heals the opposite sex each turn.
- Blue Jewelry: A Level 0, Defense 3 accessory with no special effect listed.
- Red Jewelry: A Level 0, Defense 3 accessory with no special effect listed.
- Green Jewelry: A Level 0, Defense 3 accessory with no special effect listed.
- Moon Stone: A Level 0, Defense 3 accessory that cures abnormal status.
- Iolite: A Level 0, Defense 3 accessory that heals Critical Injury.
- Great Item: A Level 1, Defense 1 accessory that gives an enemy multiple weaknesses or stat downs.
- Melody Cap: A Level 1, Defense 3 accessory that increases AGL.
- Ruby: A Level 0, Defense 4 accessory with no special effect listed.
- Anti Hemo-ji: A Level 0, Defense 4 accessory that grants Immune: Hemo-ji.
- Hawk Statue: A Level 0, Defense 4 accessory that grants Immune: Silent.
- Emblem of Lark: A Level 0, Defense 4 accessory that grants Immune: Paralysis.
- Antidote Ring: A Level 0, Defense 4 accessory that grants Immune: Poison.
- Sleepless Card: A Level 0, Defense 4 accessory that grants Immune: Sleep.
- Sunglasses: A Level 0, Defense 4 accessory that grants Immune: Darkness.
- Senior's Wish: A Level 0, Defense 4 accessory that increases DEF.
- Mirror: A Level 0, Defense 4 accessory that grants Immune: Petrify.
- Confusion Jewelry: A Level 0, Defense 4 accessory that adds Confusion to attacks.
- Diel's Fang: A Level 0, Defense 5 accessory that increases counterattack.
- Book of Cravis+3: A Level 0, Defense 10 accessory that potentially protects against all statuses.
- Gale Bandanna: A Level 10, Defense 4 accessory that increases AGL.
- Senior Bandanna: A Level 10, Defense 4 accessory that increases DEF.
- Fake Statue: A Level 12, Defense 4 accessory that increases dodging ability.
- Necklace: A Level 12, Defense 4 accessory that increases gained HP on level-up.
- Violet Necklace: A Level 12, Defense 4 accessory that increases Movement ability.
- Seabreeze Harmony: A Level 0, Defense 5 accessory exclusive to Kukuru that heals adjacent allies.
- Book of Flower: A Level 0, Defense 5 accessory that increases dodging ability.
- Brave Crest: A Level 0, Defense 5 accessory that heals MP each turn.
- King's Image: A Level 0, Defense 5 accessory that increases EXP points received.
- Hell Scope: A Level 0, Defense 5 accessory that assigns ATK Down to attackers.
- Raila's Hairpin: A Level 0, Defense 5 accessory that heals MP each turn.
- Yukari's Crest: A Level 0, Defense 5 accessory that grants one 'Charge' per turn.
- Toy Ring: A Level 0, Defense 5 accessory that heals HP.
- Ancient Ring: A Level 0, Defense 5 accessory that increases MAG.
- Blood Tanzanite: A Level 6, Defense 5 accessory that grants Immune: Confusion.
- Prayer Beads: A Level 0, Defense 6 accessory that increases MAG.
- Revenge Bandanna: A Level 10, Defense 6 accessory that increases counterattack level.
- Emerald: A Level 0, Defense 7 accessory that recovers allies.
- Music Book: A Level 0, Defense 7 accessory that increases MAG.
- Magic Canceler: A Level 0, Defense 7 accessory that increases Magic DEF.
- Book of Marin: A Level 0, Defense 7 accessory exclusive to Shu that increases stealing rate.
- Shell: A Level 12, Defense 7 accessory that may raise the chance of a rare-item drop.
- Power Wrist: A Level 12, Defense 7 accessory that increases ATK.
- Magic Ring: A Level 12, Defense 7 accessory that increases MAG.
- Flay's Crest: A Level 12, Defense 7 accessory with a Light element that assigns Light-weak to an attacker.
- God Hunter Crest: A Level 12, Defense 7 accessory with no special effect listed.
Weapons (Fangs/Beaks):
- Metal Fang: Level 10, Defense 6.
- Iron Beak: Level 14, Defense 7.
- Gold Beak: Level 14, Defense 10.
- Viper Fang: Level 14, Defense 10, inflicts Poison.
- Fang: Level 12, Defense 14.
- Fabulous Fang: Level 14, Defense 18, inflicts ATK-Down and DEF-Down.
- Grizzle Fang: Level 10, Defense 19.
- WindGrizzle Fang: Level 10, Defense 21, Wind element.
- GroundGrizzle Fang: Level 14, Defense 21, Earth element.
- Styx: Level 4, Defense 22, Dark element, steals MP.
- FlameGrizzle Fang: Level 6, Defense 22, Fire element.
- DarkGrizzle Fang: Level 8, Defense 22, Dark element.
- ShineGrizzle Fang: Level 8, Defense 26, Light element.
- IceGrizzle Fang: Level 14, Defense 31, Water element.
- Dino Fang: Level 12, Defense 35.
Tips
- Consider the Romancing Stone for unlimited MP usage if available.
- Accessories like the Carnelian or Sapphire can provide significant utility through MP cost reduction or healing.
- Status-inflicting accessories such as Viper Fang or Fabulous Fang can turn the tide of battle.
- For defensive builds, Armor Stone and Senior's Wish are good choices.
- Pay attention to elemental properties on weapons like Flay's Crest for strategic advantage.
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