Walkthrough for Part 59 of Ark 2, covering jobs like Find the Old Man, Monster in the Arena, Arena Monster Revolt, Stop the Desert Thieves I & II, and their rewards.
Walkthrough
- 1Find the Old Man [JB31]
- Merits: 3
- 2Reward: 2000g
- 3Listed: Misro
- 4Available: After gaining control of Silver Noah [post-Greyshinne events]
- 5Best Outcome: Mystery solved
- 6Monster in the Arena [JB32]
- Merits: 6
- 7Reward: 4000g
- 8Listed: Misro
- 9Available: After gaining control of Silver Noah [post-Greyshinne events]
- 10Best Outcome: The real Negdus defeated
- 11Arena Monster Revolt [JB33]
- Merits: 7
- 12Reward: 4000g
- 13Listed: Misro
- 14Available: Complete 'Monster in the Arena'
- 15Best Outcome: Complete all three battles
- 16Stop the Desert Thieves [JB34]
- Merits: 7
- 17Reward: 4000g
- 18Listed: Elzark
- 19Available: After gaining control of Silver Noah [post-Greyshinne events]
- 20Best Outcome: Force enemy to flee
- 21Stop the Desert Thieves II [JB35]
- Merits: 7
- 22Reward: 5000g
- 23Listed: Elzark
- 24Available: Complete 'Stop the Desert Thieves' job
- 25Best Outcome: Win battle
Enemies Encountered:
- Lv 48 Blue Phantom — Skills: Diamond Dust
- Lv 47 Will 'o Wisp [4] — Skills: Fire Shield, Explosion. May drop Golden Dragon knives.
- Lv 64 Negdus [8] — Skills: Protection, Charge. Creates illusionary copies.
- Lv 64 Skeleton Knight — Skills: Plasma Shock, Charge
- Lv 64 Arch Gargoyle — Skills: Thunder Storm
- Lv 62 Red Skeleton — Skills: Magic Shield, Charge, Self Bomb
- Lv 60 Skeleton — Skills: Charge
- Lv 48 Berserker [5] — Skills: Charge, Protection
- Lv 48 Dark Paladin [2] — Skills: Rob Mind
- Lv 48 Berserker [10] — Skills: Charge, Protection
Tips
- Using Lv2 Weak Enemy is highly effective against many enemy groups in these jobs.
- The Will 'o Wisp enemies can drop Golden Dragon knives, which have a defense-increasing ability.
- Identifying the real Negdus in the arena fight is random and can be frustrating.
- The final battle of Arena Monster Revolt can be challenging due to high enemy HP, but Lv2 Weak Enemy helps.
- For Stop the Desert Thieves, remember to sleep in the inn to initiate the encounter.
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