Complete Ark 2 Part 65 walkthrough, including the mansion lights puzzle, how to get Amigue Roc feathers, and the Sea Dragon's Egg job.
- 1Investigate the mansion lights. The person in the basement suggests they might lead to a rooftop area.
- 2Locate and flip nine light switches: F1 - Foyer (lower-left), F1 - Foyer (lower-right), F1 - Back hallway (x3), F2 - Foyer (upper-left), F2 - Foyer (by Senor's office), F2 - Upper-right balcony (x2).
- 3Flip all switches EXCEPT the northeasternmost one on the northeastern balcony (closest to the corner).
- 4Ensure the lamp right beside the 'useless' switch is the last one flipped on to make the stairway appear.
- 5Go upstairs to find the thief.
- 6Talk with Senor Generale to finish the mission. Warning: This job is missed forever if not done before completing The God Tower.
JOB: 5 FEATHERS OF AMIGUE ROC [JB56]
Merits: 7
Listed: Morea
Available: Complete any 2 of the 3 jobs listed in Morea initially.
Best Outcome: Five feathers delivered to the client.
A bar client seated at the right table wants Amigue Roc feathers. These birds appear at Madeta Hill, but may not always be in the monster lineup. Leave and re-enter if necessary.
| Lv 72 Amigue Roc | E | 228 | 93 | Ground Shield, Earthquake |
Once five feathers are collected, return to the client to clear the job.
JOB: RETURN THE SEA DRAGON'S EGG [JB57]
Merits: 30
Listed: Millmana
Available: After completing Martyr Tower events, 250 Merits acquired, God Hunter Crest acquired, Choko recruited.
Best Outcome: Egg returned to its nest (not given to scientists).
This job is available in the late game and can be done before going into Romalia a second time. After acquiring 250 merits, the God Hunter Crest (found in Prodias Guild's backroom), and recruiting Choko, talk to the man in the Indigos Guild's backroom. He will refer you to Millmana where the job will be listed.
Meet the client at the Ajarl inn. Visit Vilmer in Yudo Village to start fixing the submarine that washed up on Millmana's shore. Leave the country and return to find the craft floating in the bay.
Once aboard, choose to dive a few times. Something will appear on the sonar (radar (your minimap with nearby blips and threats marked)). Choose to attack it, then dive again. When Shu mentions the hull may not hold, choose "I don't care" and dive again to find the shrine. A torpedo will be inbound from the aft; pick "Decoy Shot" to avoid it. Enter the deep-sea shrine.
Continue north until a scientist demands the egg. Refuse to give it to him.
| Lv 120 Flesh Golem | L | 374 | 153 | Refresh |
| Lv 102 Golden Slime [2] | L | 343 | 132 | --- |
| Lv 98 Slime Bomber [2] | - | 330 | 127 | Self Bomb, Death |
Use n' abuse Weak Enemy to avoid mishaps with Death.
Go downstairs.
| Lv 98 Dark Slime [4] | D | 306 | 127 | Dark Shield, Dark Breath |
| Lv 100 Flesh Golem [2] | L | 314 | 128 | Refresh |
Go downstairs again. Another scientist will demand the egg; refuse him.
| Lv 110 Earth Giant | E | 344 | 141 | Earthquake |
| Lv 102 Freezy [2] | W | 241 | 131 | Cold Breath, Mezmerize Breath |
| Lv 102 Acid Slime [2] | E | 318 | 132 | Acid Breath, Self Bomb |
| Lv 102 Dark Slime [2] | D | 318 | 132 | Dark Shield, Dark Breath |
| Lv 102 Slime Bomber [3] | - | 343 | 132 | Self Bomb, Death |
Use Weak Enemy when slimes are together to mitigate their breath attacks. Slime Bombers are in a small canal, which affects their movement. They may use Self Bomb.
When all enemies are defeated, scenes will play, and then you can leave.
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