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Part 50
Ark 2

Part 50

Ark 2 Part 50 walkthrough covering Floor 3 trials, Floor 4 gem locations including the Carnelian, and the Zalbad boss fight.

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Ark 2 Part 50 walkthrough covering Floor 3 trials, Floor 4 gem locations including the Carnelian, and the Zalbad boss fight.

Walkthrough
  1. 1
    On Floor 3, head south to find healing and saving crystals.
  2. 2
    In the large trapped room, you can switch characters by talking to allies.
  3. 3
    Each character can undertake one trial by entering one of the six smaller rooms.
  4. 4
    Arc fights an Arch Fiend after picking "No".
  5. 5
    Elc fights Warlock & Mariel.
  6. 6
    Iga fights 3 Demi-Zombies.
  7. 7
    Shu fights an Arch Fiend.
  8. 8
    Poco fights a Warlock after picking "Watch".
  9. 9
    Tosh fights a Demi-Zombie (2) and a Warlock.
  10. 10
    Choko fights an Ark Ghoul after picking either option.
  11. 11
    Gogen fights an Ark Ghoul after picking "No".
  12. 12
    Gruga fights 6 Niedel Soldiers, then 3 enemies, then 2 Demi-Zombies.
  13. 13
    Lieza fights 3 Demi-Zombies after picking "No".
  14. 14
    Sania fights 2 Demi-Zombies.
  15. 15
    Shante fights Alfred after picking "Wait!".
  16. 16
    Diekbeck fights a Warlock (always level one).
  17. 17
    After six trials are passed, a north door opens. Heal, save, and ascend to Floor 4.
  18. 18
    On Floor 4, south of the warp is an #8 battle.
  19. 19
    In the next hallway, enter the southwestern door to find a [Carnelian] gem that reduces MP cost by about 30%.
  20. 20
    Go east and take the north door of the next pair for a [Marion Knife].
  21. 21
    East again, take the southern of the pair to get an [Aquamarine] gem.
  22. 22
    East once more, enter the north door for a [Dragoon Spear].
  23. 23
    In the far east, take the north door past a #8 battle to find a [Mystic Dress] with DEF 27 that refills MP each turn. There is also a healing point here.
  24. 24
    Backtrack to the hallway and enter the SE door. Past a #8 battle is a #10 battle.
  25. 25
    Past the #10 battle is a room with a door-opener crystal, which requires 4 trials to be cleared first.
  26. 26
    The SW Trial is Lv120 Bishop, CAM-6, CAA-5.
  27. 27
    The NW Trial is 3 Lv118 Ark Ghouls.
  28. 28
    The NE Trial is 9 Lv119 Demi-Zombies.
  29. 29
    The SE Trial is 4 Lv119 Griffons and 1 Lv120 Ifreet.
  30. 30
    For the NE trial, use Lieza's Lv3 Dispel when enemies bunch up.
  31. 31
    Once trials are finished, use the white crystal to open the north door to the warp.
  32. 32
    Save on Floor 3 before proceeding to Floor 5, as there is a boss.
  33. 33
    On Floor 5, fight Lv 122 Zalbad and 6 Lv 120 Zalbad-00s.
  34. 34
    Focus on Zalbad directly, as the Zalbad-00s respawn (be brought back to life at a checkpoint after death) if all six are killed.
  35. 35
    Use Weak Enemy on the 00s and buff allies before attacking Zalbad.
  36. 36
    Use Lv2 Magic Shield to neutralize Zalbad's magic if you go right before his turn.
  37. 37
    Keep casting Speed Up/Speed Ocarina to prevent double turns.
  38. 38
    After defeating Zalbad, the south warp leads down, and the warp in Zalbad's monolith leads upwards.
  39. 39
    On Floor 6, Kukuru fights Lv50 The Dark One by herself.
  40. 40
    Afterwards, fight the second form: Lv124 The Dark One.
  41. 41
    The Lv124 Dark One is immobile, has low evasion, and is immune to status effects.
  42. 42
    When its HP is low, it uses "Moral Collapse" which costs 0 MP.
Tips
  • On Floor 3, the [Rune Blade] is in a #5 battle NW of the exits, with LV 8/15 & ATK 37/55 stats and an "Increase DEF" effect.
  • On Floor 3, the [Scorpion Tail] can be obtained easily, but ensure the [Grave Basher] axe in the SE corner is also obtained, or the battle cannot be completed.
  • Choko, Gogen, Shu, Sania, and Shante have more interesting scenarios on Floor 3.
  • The [Carnelian] gem on Floor 4 reduces MP cost by about 30%.
  • The [Mystic Dress] on Floor 4 refills MP each turn and has DEF 27.
  • The NE trial on Floor 4 has potential Death spells; use Lieza's Lv3 Dispel.
  • On Floor 5, the Zalbad-00 minions have a two-panel physical attack that weakens the party.
  • The immobile Zalbad on Floor 5 has no evasion or counterattacks.
  • There are no heal/save spots beyond the Floor 5 boss room.
  • The Lv50 Dark One on Floor 6 is easy.
  • The Lv124 Dark One on Floor 6 uses a gun called the Millennium.

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