Complete Part 47 of the Ark 2 walkthrough, covering enemy encounters in Houfion, Romalian Tunnel, and Romalia Interior, including boss strategies and item drops.
This section covers Part 47 of the Ark 2 walkthrough, detailing enemy encounters and strategies in Houfion, the Romalian Tunnel, and Romalia Interior.
HOUFION
Upon entering Houfion, you will encounter the following enemies:
| Enemy | Quantity | HP | MP | Skills |
|---|---|---|---|---|
| Lv 97 Werejackal | 4 | 231 | 125 | Speed Up |
| Lv 98 Ninja Master | 2 | 307 | 127 | Bomb Shuriken, Charge, Mirror Image |
After this initial encounter, another battle with the same monster formation occurs by the tavern. Following this battle, switch the pointman to Shu/Tosh and speak with Danny, the red-haired kid at the bar. Follow him downstairs for another battle:
| Enemy | Quantity | HP | MP | Skills |
|---|---|---|---|---|
| Lv 100 PA-100 | 3 | 237 | 203 | Strike Power |
| Lv 100 SA-100 | 3 | 237 | 203 | Speed Up |
After healing and saving, proceed to the Romalian Tunnel.
ROMALIAN TUNNEL
In the Romalian Tunnel, you will face:
| Enemy | Quantity | HP | MP | Skills |
|---|---|---|---|---|
| Lv 101 Dark Mage | 7+ | 239 | 333 | Weakness, Death |
| Lv 101 Earth Giant | 7+ | 317 | 130 | Earthquake |
Tosh's team must buy time for Danny's resistance. A turn counter (starting at 10) will appear. While defeating all enemies isn't mandatory, delaying them is crucial. Skills like Lieza's Hold Enemy (inflicts Paralysis) or Dream Knock are useful. If you have a high-level Iga, Messho-reppa can quickly defeat lower-level enemies. Defeated enemies warp in from the west, making it impossible to kill them all. The battle ends after ten turns. Use the Weak Enemy skill to prevent critical hits and utilize screen boundaries for protection.
Afterward, return to Houfion to rest and save. The final job of the game, "Deliver the Charm" [JB58] in Houfion, becomes available before the battle trio in the Romalian Tunnel. This job must be completed before finishing the events in Romalia.
The next battle sequence involves the following enemies:
| Enemy | Quantity | HP | MP | Skills |
|---|---|---|---|---|
| Lv 103 Zombie Master | 3 | 243 | 131 | Throw Head, Death |
| Lv 102 Evil Bat | 3 | 242 | 131 | Counter Hang, Retaliation |
| Lv 102 Dark Mage | 2 | 241 | 336 | Weakness, Death |
| Lv 102 Soul Knight | 2 | 345 | 130 | Charge, Death |
| Lv 98 TYPE-A Clone | 2 | 309 | 131 | Death Spark, Death Crash |
The battles are staged as follows:
- #1: Dark Mage [2], Soul Knight [2], Druid [2]
- #2: Zombie Master [3], Evil Bat [3]
- #3: TYPE-A Clone [2]
Be prepared for enemies with the Death skill and bring Revival Dusts. Battle #1 occurs upon entering, #2 is up the stairs, and #3 is a fight against GIANT bug monsters.
ROMALIA INTERIOR
Upon entering Romalia's first screen, you can return to the world map for saving and healing. The following enemies inhabit the area:
| Enemy | Quantity | HP | MP | Skills |
|---|---|---|---|---|
| Lv 110 SA-200 | 3 | 260 | 223 | Speed Down |
| Lv 110 PA-200 | 3 | 260 | 223 | Power Loss |
| Lv 109 Salamander | 4 | 344 | 139 | Fire Breath, Explosion |
| Lv 109 Ghost Knight | 3 | 368 | 139 | Charge, Mind Buster |
| Lv 109 Cockatrice | 3 | 258 | 140 | Petro Breath |
| Lv 109 Hippogriff | 4 | 340 | 140 | Wind Shield, Wind Slash |
| Lv 108 Druid | 2 | 229 | 246 | Power Shoot, Easy Shoot |
| Lv 107 Great Gargoyle | 3 | 333 | 137 | Mind Buster, Misery Beam |
| Lv 104 Arch Mage | 3 | 245 | 342 | Poison Wind, Sleep Wind |
| Lv 104 Death Lizard | 3 | 247 | 133 | Around Attack, Divide |
The encounters are as follows:
- #1: Arch Mage [3], Death Lizard [3] (second screen north of entrance)
- #2: Arch Mage [3], Death Lizard [4] (two screens further, pincer attack)
- #3: Arch Mage [4], Death Lizard [3] (5th-screen intersection)
- #4: Druid [2], Great Gargoyle [3]
- #5: Death Lizard [7]
- #6: Druid [4], Great Gargoyle [3]
- #7: Druid [3], Great Gargoyle [4]
- #8: Arch Mage [2], Death Lizard [4]
- #9: Cockatrice [3], Hippogriff [4]
- #10: SA-200 [3], PA-200 [3]
- #11: Hydra [4], Ogre [3]
- #12: Ghost Knight [3], Salamander [4]
After battle #3, Danny's group leads participants to a safehouse.
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