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Blood in the Water
Assassin's Creed Origins

Blood in the Water

Follow our Assassin's Creed Origins walkthrough for the Blood in the Water quest. Learn how to defeat crocodiles, find conspirators, and earn 750 Drachmas.

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Follow our Assassin's Creed Origins walkthrough for the Blood in the Water quest. Learn how to defeat crocodiles, find conspirators, and earn 750 Drachmas.

Walkthrough
  1. 1
    To start the quest “Blood in the Water,” intercept Thutmose’s river boat as it sails around the northwestern island of Memphis. Board his ship and speak with him.
  2. 2
    Thutmose explains he’s been hired to kill crocodiles but someone is luring them with blood. He offers to split the pay 50/50 if you help.
  3. 3
    Dismount the boat and head to the pier east of the Palace of Apries.
  4. 4
    Eliminate the approximately six crocodiles in the water and around the pier. Use broken pillars as platforms to avoid being stunlock by multiple crocodiles.
  5. 5
    After killing the crocodiles, swim north of the pier and west to find a cave leading under the palace.
  6. 6
    Enter the cave and swim through the underwater passage to find Thutmose.
  7. 7
    If it is not night, rest until nightfall. Talk to Thutmose, who reveals he saw two culprits fleeing.
  8. 8
    Two quest markers will appear. Head to the eastern marker first, located in the northeastern part of the city. Use Senu to spot the target's boat and hunt them down. You can use a boat or run along the shore.
  9. 9
    If you have “On Fire” weapons, you can shoot their ship to force them into the crocodile-infested waters.
  10. 10
    Kill the first target and confirm the kill.
  11. 11
    Head back towards the palace to find the second conspirator sailing on a boat in the waterways near the palace.
  12. 12
    Use Senu to locate the second target and confirm the kill.
  13. 13
    After confirming the second kill, you will find a letter implicating The Lizard.
Tips
  • Stay out of the water when fighting crocodiles, as they can stunlock you.
  • Use broken pillars as platforms to safely engage the crocodiles.
  • Use Senu to locate targets from a distance.
  • Consider using “On Fire” weapons to set the conspirators' ships ablaze for a poetic, albeit dangerous, end.
  • 750 Drachmas
  • 1,500 XP

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