Unlock all Yasuke Mastery Abilities and Skills in assassins creed shadows, including Long Katana, Naginata, Kanabo, Teppo, Samurai, and Bow masteries.
Long Katana Masteries
Efficient in both attacking and defending, this large Katana is a samurai’s deadliest and most well-rounded weapon. It allows you to quickly dispatch enemies in your path. Rapid strikes can disable and execute single targets, while its devastating sheathed attacks catch enemies off guard. Precise timing maximizes this blade’s effectiveness, as it shatters armor and pierces hearts.
Abilities:
- Sheathed Attack (KR 1): Sheathe the Katana and launch a stronger strike that can break the target’s guard.
- Sheathed Posture (KR 3): Sheathed Attack can now become a Posture attack by holding either attack button.
- Adrenaline Boost (KR 5): Sheathed Attack generates 50% of an Adrenaline Chunk on hit.
- Power Dash (KR 1): Dash to a single enemy, dealing 50% ability damage, then move behind them to make them Vulnerable.
- Armor Avoidance (KR 4): Power Dash now has 100% Armor Piercing.
- Chained Power Dash (KR 6): Power Dash can now be chained a second time. Must complete The Kabukimono to unlock it.
- Riposte (KR 1): Release the block button right after blocking a hit to perform an immediate Riposte. Must complete The Twisted Tree to unlock it.
- Energizing Defense (KR 2): Riposte now restores 5% Health.
- Defensive Strike (KR 4): Riposte now has 100% Critical Chance when performed against a Flurry Attack.
- Payback (KR 3): Deal 3 powerful strikes to a single enemy, each dealing 35% ability damage and restoring 10% Health.
- Overrun (KR 4): Increase Payback damage by 1% per 1% Health missing.
- Unstoppable (KR 5): Payback can no longer be blocked or parried.
- Samurai Showdown (KR 4): Taunt up to 3 different enemies and attack them, dealing 15% ability damage to each.
- Shatter (KR 5): Increase Samurai Showdown Armor Damage by 50%.
- Call of Honor (KR 6): Samurai Showdown can now taunt up to 4 different enemies.
- Combat Expert (Passive):
- KR 2: Increase damage with Melee Weapons by 2%.
- KR 4: Increase damage with Melee Weapons by 5%.
- KR 6: Increase damage with Melee Weapons by 9%.
- Adrenaline Builder (Passive):
- KR 3: Increase Adrenaline Gain by 3%.
- KR 5: Increase Adrenaline Gain by 8%.
- KR 6: Increase Adrenaline Gain by 15%.
- Melee Weapon Armor Damage (Passive):
- KR 5: Increase Armor Damage with Melee Weapons by 3%.
- KR 6: Increase Armor Damage with Melee Weapons by X%.
- KR 6: Increase Armor Damage with Melee Weapons by X%.
The Long Katana is Yasuke’s starting weapon, and a good one at that.
Naginata Masteries
The Naginata is a bladed melee weapon with a hilt of over two meters used by samurai, daisho, monk, and ronin archetypes. Its reach makes it ideal for crowd control, keeping enemies at bay, and clearing large spaces around Yasuke. This length can be a disadvantage when defense is required as it becomes cumbersome.
Abilities:
- Far Reach (KR 1): Enemies hit by the tip of a Naginata take 15% more damage.
- Lethal Reach (KR 3): Increase Critical Chance with Far Reach by 15%.
- Fatal Reach (KR 5): Far Reach generates 10% of an Adrenaline Chunk.
- Crescent Strike (KR 1): Jump to an enemy and swing the Naginata in a large arc in front of you, dealing 25% ability damage and pushing them back.
- Deep Cut (KR 3): Crescent Strike now inflicts Bleed buildup.
- Disabling Strike (KR 5): Crescent Strike now knocks down enemies. Must complete ??? to unlock it.
- Whirlwind (KR 2): Hold [button] and press [buttons] for a powerful combo dealing 5% more damage with each strike
- Rising Storm (KR 4): Whirlwind generates 10% of an Adrenaline Chunk on hit.
- Persistent Storm (KR 6): After performing the first strike, press [button] or [button] in any order to keep Whirlwind going.
- Impale (KR 3): Impale an enemy, dealing 15% ability damage and moving with them up to 13 meters. On release, they become Vulnerable.
- Lethal Charge (KR 4): Impale now moves further with the impaled enemy.
- Stampeding Charge (KR 5): Impale now pushes back other enemies along the path.
- Onslaught (KR 4): Unleash a flurry of 8 strikes on a single enemy, dealing 15% ability damage each. Half as effective on large enemies.
- Broader Onslaught (KR 5): Onslaught now has its full effect on large enemies.
- Ultimate Onslaught (KR 6): Onslaught can no longer be blocked or parried.
- One Man Army (Passive):
- KR 2: Increase damage when hitting multiple enemies by 3%.
- KR 4: Increase damage when hitting multiple enemies by 8%.
- KR 6: Increase damage when hitting multiple enemies by 15%.
- Combo Ender Armor Piercing (Passive):
- KR 3: Increase Armor Piercing with Combo Enders by 4%.
- KR 5: Increase Armor Piercing with Combo Enders by 12%.
- KR 6: Increase Armor Piercing with Combo Enders by 24%.
- Piercing Momentum (Passive):
- KR 5: Increase Armor Piercing with consecutive hits by 2%.
- KR 6: Increase Armor Piercing with consecutive hits by X%.
- KR 6: Increase Armor Piercing with consecutive hits by X%.
The Naginata gives Yasuke longer reach for crowd control.
Kanabo Masteries
The Kanabo’s specialty is dealing blunt-force damage. Its destructive power can break through defenses and pulverize armor.
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