Master the boss fights of Part 130 in Chained Together! Get expert tips for Fridolyn and Forgotten Matthye, including weaknesses, strategies, and rewards.
Alright, let's dive into Part 130! This section throws a couple of interesting boss encounters at you, and while they might seem a bit different from what you're used to, we'll get through them. Think of these less as traditional boss fights and more as tests of endurance and smart buff management.
BOSS 17: FRIDOLYN
Okay, so Fridolyn isn't exactly the toughest boss you'll face, but don't let that fool you – it's definitely an endurance test. Fridolyn's a magician who seems a bit tipsy, and while he has a good chunk of health, his attacks are pretty weak, usually hitting for around 50 damage each with basic magic like 'Earth,' 'Water,' and 'Fire.' This means you can easily counter him with buffs like REGEN on everyone and use Glenn's 'Arms Break' ability.
The best strategy here is to apply Bleed (and Poison if you like, though Bleed is key) to Fridolyn. Have Victor focus on applying buffs, Glenn should be using 'Arms Break,' and Sienna and Lenne can dish out the damage. The main thing is to stay in the 'Overdrive' state on the attack gauge. A group heal every 4-5 rounds should be plenty, and feel free to throw in an ultimate attack when you get the chance. Fridolyn has a lot of health, so it'll take a bit of time, but it's not difficult. You'll get a [_GRIMOIRE SHARD_] at the end, so keep at it!
BOSS 18: FORGOTTEN MATTHYE
This feels like our first real boss in a while, and thankfully, it's not too bad. Forgotten Matthye is primarily a physical damage dealer. Your best bet is to keep a shield buff on everyone and use 'Arm Break' on him. If Victor is also providing a regen buff, you'll be in great shape.
Keep in mind that Matthye's first move is usually 'Act Twice,' which you should be used to by now. He's weak against darkness attacks (so Ba'Thraz is a good choice here) and strong against light attacks. You can also steal a [_DANFORTH_] from him, which is a bit odd since you likely already found one, but it's worth a turn if you want it.
Besides his standard physical attacks, Matthye has 'Fists of Nova,' which hits harder and affects the whole party. With your buffs up, this should only deal around 40 damage per person, which is manageable. The real challenge with Matthye is his ability to TAKE AWAY moves from your party. He can disable 'Physical Attacks,' 'Magical Skills,' or even 'Buffs & Debuffs' and 'Items,' so you'll need to be ready to adapt if your go-to abilities are locked out. Just keep those defensive buffs active and focus on exploiting his darkness weakness, and you'll get through this.
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