Master Part 132 of Chained Together! Get detailed strategies for defeating the General, Shaved Head, and Dark Sky Armor, including weaknesses and attack patterns.
Alright, let's dive into Part 132 of our Chained Together journey! We've got a few bosses lined up, but don't sweat it – I'll walk you through each one.
BOSS 20: THE GENERAL
First up is The General. Keep an eye out because you can steal a [_BAGHNAHK_] weapon from him, which is a nice upgrade for Mikah. Definitely worth grabbing!
For his attacks:
- Feeding Fire: This just cranks up the heat, nothing you haven't handled before.
- Resurrect Hands: Yep, he can bring back those pesky hands. You know the drill.
- Firesnap: This one's pretty weak, only doing about 30-40 damage to a single target.
- Fire Belly: His strongest move, hitting the whole party for around 100 damage.
Honestly, he's not too threatening. Just keep him wet with water attacks and make sure everyone has HP REGEN. You'll be fine. Plus, you get a [_GRIMOIRE SHARD_] for your trouble. Let's take this guy down and get out of here!
BOSS 21: SHAVED HEAD
Next, we've got the weirdly named Shaved Head. This feels like a proper boss fight, and since we're in our Sky Armor, remember to switch gears to keep your Overdrive Bar centered.
The main thing to watch out for is his Stone Coat move. It makes him totally immune to all attacks for a few turns. You'll see a message like "You can see a crack widening" – that's your cue to switch gears and regen TP, not to attack.
When you *can* attack, he's weak to Light attacks (like Light Shot) and strong against dark ones. Use defense breaks and your hardest-hitting physical attacks. Poison isn't great here since Stone Coat negates that damage too. Just keep healing, hitting hard, and managing those gears.
Here's what Shaved Head can do:
- Regular Attacks: These hit for about 800-1,100 damage.
- Sand Blow: This forces everyone's gears to Gear 0. Good time to regen TP!
- Stomping Hand: Hits up to five people for about 0.4x his base damage. Watch out for this one!
- Preparing Ancient Magic: When you see this, it means he's almost done! Drop all defense and healing, and just go all out. Charge TP if you need to, but finish him off.
This fight isn't too bad if you focus on healing and keeping your overdrive in check. His multi-hit attacks can wreck you if you're not careful. You'll snag another [_GRIMOIRE SHARD_] here, which is awesome! Let's keep pushing!
BOSS 22: DARK SKY ARMOR
Finally, we face "The Voice" itself – the Dark Sky Armor. This fight is pretty standard, not too tough, but it really depends on having a good stock of healing items. Having two Sky Armors that can heal is a bit overkill, but it'll certainly make things easier.
The biggest threat here is the Terrified status effect. The Dark Sky Armor has two moves that inflict it:
- Pure Terror: This deals half of a single party member's HP in damage and applies "Terrify".
As Egyl will tell you, you absolutely need to heal up fully...
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