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Part 14
Chained Together

Part 14

Complete walkthrough for Part 14 of Chained Together, guiding you through sewers, merchant encounters, item collection, and obtaining the Cleric Class Emblem.

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Complete walkthrough for Part 14 of Chained Together, guiding you through sewers, merchant encounters, item collection, and obtaining the Cleric Class Emblem.

We'll get a bunch of scenes at the start of this section. Thankfully, our full group will gather up. When you regain control, use the Grimoire Shard you just got to level up. Head south to find a merchant.

Traveling Merchant Inventory:

  • Snack - 100a
  • Sweets - 200a
  • Panacea - 50a
  • Eye Drops - 50a
  • Alarm Clock - 50a
  • Antidote - 50a
  • Lozenge - 50a
  • Sage - 50a
  • Angel Wing - 400a

You can sell loot to the merchant. From the merchant's room, head right to the far wall, then up to find a chest with 301a. Head back to the area outside the merchant room and go north. You will fight normal sewer enemies (divers and bats). You can steal from the Sewerdivers. Follow the path south, then take the first right and continue south. In a dead end down this path, you'll find a chest with TIN ORE x3.

Head back, go up and left, then left into the large room. After fighting the enemies here, head south to find a lever. Use it to lower the water. Return north. An easy-to-miss chest here contains TIN ORE x3. Head back south, down the stairs, and right for another chest with an IRON CUIRASS.

Head back up the stairs, go through the room on the left, and down the stairs. Continue north down the waterway, where you will fight more divers. Continue down this path, which leads up and right into the next screen.

You'll get a scene of the group finding the exit and a statue of one of the "Heroes of Leonar." A tutorial about Class Emblems will appear:

SYSTEM EXPLANATION: CLASS EMBLEMS I-II

In addition to weapons, armor and accessories, characters can equip Class Emblems. They are bestowed to the party after praying to the Heroes of Leonar statues. Class Emblems provide huge stat upgrades. Furthermore, every class emblem provides two action skills and two passive skills. These can be equipped in the class skill slots. The skills can only be set as long as the corresponding class emblem is equipped. The only exception is that once you've mastered a skill, you can set it without having the emblem equipped.

To get the emblem, inspect the sparkle near the ledge. You will be "tested" with a fight against FIVE Sewerdiver enemies. After the fight, you will be blessed by "Mariane the Cleric" and receive the CLERIC CLASS EMBLEM. This emblem focuses on healing and resurrection. You will also receive the "Praying" Bronze Trophy for finding a Class Emblem for the first time.

After this, head north to the exit for more scenes involving assassins, Chancellor Etgar, Sigurt, and Lenne. Lenne decides to go question her brother in Taryn, with Victor volunteering to go with them and suggesting they hire Glenn and Kylian.

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