Master Part 56 of Chained Together! Learn strategies for unique monsters like Dwelly of the Valley and Gol D. Waterfly, and explore the Arkant Archipelago.
Alright, welcome to Part 56! This section is all about tackling some unique monsters and exploring a new area called the Arkant Archipelago. There's a guild member here who can give you info on unique monsters, and we've got two to take down that count towards your reward board. Also, heads up: you can't access the upper-left part of this map for now, but maybe that's for later!
Dwelly of the Valley (Unique Monster)
This dragon is super easy to find. Just head to the southwest part of the map, find an isolated island, and hover down to start the fight. Honestly, just hop in your mech suit for this one – it'll make short work of it. It's weak to earth attacks, so load those up! Its main gimmick is a "Bad Breath" attack that can inflict a bunch of status ailments, so keep an eye out for that. But yeah, just defeat it to get it off the reward board.
Gol D. Waterfly (Unique Monster)
This one's a bit weirder to find. You'll probably need the Guild Member's hint. Head to the southeast part of the map and start taking out the regular "Waterflies." You need to kill about 20 of them – clearing the area twice should do the trick. Using your mech makes this super fast. Once that's done, fly to the northeast part of the map, around the city. Look for the tip of the mountain on the upper-left platform. That's where you'll find "Gol D. Waterfly." Again, this fight is a breeze in your mech. It's weak to fire and strong against water. This monster is definitely a nod to "One Piece," right? Anyway, take it down to get it on the reward board.
And that's it for this part! Just a couple of unique monsters and some exploration. We'll be hitting a whole new area next time, so I'll see you there!
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