Master the Necromancer's Book of the Dead in diablo iv, customizing Skeleton Warriors, Mages, and Golems with unique buffs and sacrifice perks.
The Necromancer's Book of the Dead is a class feature in diablo iv that can be accessed by pressing \+ on PC, or by navigating to the Book of the Dead using the relevant key for controllers.
Within the Book of the Dead, you will find three minion options: Skeleton Mages, Skeleton Warriors, and a Golem. Each of these can be customized with different forms and specializations. For example, Skeleton Warriors have three forms: Skirmishers (melee-focused, faster attack, lower HP), Defenders (tankier), and Reapers (AOE-oriented). Each specialization also comes with one of two buffs, or the option to sacrifice the summon slot for passive buffs to your build.
Necromancer’s Skeleton Warriors Buffs in the Book of the Dead
Skirmisher: Type Passive: 30% increased damage but 15% reduced Life. Upgrade 1: Raise an additional Skirmisher. Upgrade 2: Each critical strike causes your skirmishers' next attack to critically strike (can only happen every three seconds). Sacrifice Perks: Critical strike chance increases by 5%, but you can no longer summon warriors.
Defender: Type Passive: Defenders gain 15% increased Life. Upgrade 1: Every 8 seconds, defenders negate the next instance of direct damage. Upgrade 2: Increase the amount of thorns defenders inherit from you by 30-50%. Sacrifice Perks: Gain 15% non-physical resistance, but you can no longer summon Warriors.
Reaper: Type Passive: Deals area damage with a slow, powerful scythe, and has a wind-up attack dealing heavy damage every 10 seconds. Upgrade 1: Attacks against enemies afflicted with Immobilized, Slow, Stun, or Vulnerable reduce the cooldown of their powerful wind-up attack by two seconds. Upgrade 2: Reapers have a 10% chance to carve flesh off enemies, forming a corpse (can only happen on the same enemy once every 5 seconds). Sacrifice Perks: Deal 10% increased shadow damage, but you can no longer summon warriors.
Necromancer’s Skeleton Mages Buffs in the Book of the Dead
Shadow Mages: Type Passive: Deal moderate shadow damage. Upgrade 1: 10% chance to stun for 2 seconds (cannot happen to the same enemy more than once in a five-second window). Upgrade 2: Fire an additional bolt every 6th attack. Sacrifice Perks: Maximum essence increased by 15, but you can no longer summon Mages.
Cold Mages: Type Passive: Apply chill and can freeze enemies. Upgrade 1: Each time Cold Mages damage enemies, you gain 2 essence. Upgrade 2: Enemies who are Frozen and attacked by your Mage’s primary attack are made vulnerable for three seconds. Sacrifice Perks: Deal 15% more damage to Vulnerable enemies, but you can no longer raise Mages.
Bone Mages: Type Passive: Fire bones from their bodies at the expense of their life. Upgrade 1: Reduce life cost to 10%; after being alive for five seconds, they deal 40% increased damage. Upgrade 2: Each time a Bone Mage dies from its own attack, they leave behind a corpse and grant you fortify. Sacrifice Perks: Overpower damage increased by 30%, but you can no longer raise Mages.
Necromancer’s Golem Buffs in the Book of the Dead
Bone Golem: Type Passive: Taunts enemies in a wide area. Upgrade 1: Each time your bone Golem takes up to 20% of its maximum life as damage, it sheds a corpse. Upgrade 2: Golem gains 10% life and the amount of thorns they inherit from you to 50%. Sacrifice Perks: Gain 10% attack speed, but you lose the Golem.
Blood Golem: Type Passive: Drains life from nearby enemies. Upgrade 1: Golem absorbs 15% of the damage you would take. Upgrade 2: While Healthy, your Golem deals 25% damage reduction and 25% increased damage. Sacrifice Perks: Maximum life increased by 10%, but you lose the Golem.
Iron Golem: Type Passive: Slams the ground and stuns enemies. Upgrade 1: Every 5th attack causes the Golem to cast a shockwave on its primary target, damaging enemies behind them. Upgrade 2: Golem’s slam attack also applies Vulnerable to enemies it hits for three seconds. Sacrifice Perks: Deal 30% more critical strike damage, but lose the Golem.
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