Learn how dungeons work in Diablo IV, including objectives, rewards, multiplayer, exiting, resetting, and special types like Keyed, Nightmare, and Capstone Dungeons.
Dungeons in Diablo IV are instanced, structured areas found throughout the world. Each dungeon features randomized layouts and objectives that must be completed to progress, often culminating in a boss fight. The map layout and objectives change with every entry.
Common objectives include:
- Finding keys to open doors.
- Defeating all enemies.
- Placing Mechanical Boxes on pedestals.
- Activating levers.
- Destroying corpse piles.
- Activating gate winches.
- Defeating specific enemies like Bandit Sentries or Skeletal Constructs.
Dungeons are a crucial part of Diablo IV for several reasons. The first completion of most dungeons rewards a Legendary Aspect, which can significantly alter character builds. Bosses at the end of dungeons often drop better loot, aiding in character gearing. Elite and champion enemies encountered within dungeons also have higher drop rates for superior equipment. Additionally, rare boss-type enemies like The Butcher can spawn, offering unique gear. Completing dungeons also contributes to maxing out Renown in each region.
Dungeons can be played with up to four players. Currently, there is no matchmaking, so players must be invited individually. To exit a dungeon, players can open the action wheel and select "Leave Dungeon," use the map to teleport out, or use a town portal, which returns the player to their last waypoint.
Dungeons can be reset to be replayed for loot or other farming purposes. To reset a dungeon, exit it, open the world map, access the journal, and select the "Reset Dungeons" button. This option is not available for story dungeons.
Special types of dungeons exist:
- Keyed Dungeons: These are upgraded versions of regular dungeons that include affixes, increasing difficulty for greater rewards. Keys found in the world are used to activate them.
- Nightmare Dungeons: Accessible only on Nightmare difficulty and unlocked with Nightmare Sigils, these dungeons feature special modifiers and become exponentially more difficult as players find higher-tier sigils.
- Capstone Dungeons: These dungeons are required to unlock higher World Tiers. Cathedral of Light unlocks World Tier III after the campaign, and Fallen Temple unlocks World Tier IV.
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