Learn about Aerotheurge skills in Divinity: Original Sin 2, including Blinding Radiance, Teleportation, Chain Lightning, and Thunderstorm.
Starter Skills (Aerotheurge 1)
Blinding Radiance
- Range: 5m radius
- Duration: 1 turn
- Cooldown: 4 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: Magic Armour
- Effect: Deals 90% Air damage to surrounding creatures and applies the Blinding Radiance status for 1 turn, blinding enemies within 5m.
Electric Discharge
- Range: 13m
- Duration: 2 turns
- Cooldown: 3 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: Magic Armour
- Effect: Deals 90% Air damage to the target and inflicts the Shocked status for 2 turns.
Favourable Wind
- Range: 10m radius
- Duration: 4 turns
- Cooldown: 6 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
- Effect: Grants a +1.5 Movement bonus for 4 turns to you and allies within 10m.
Shocking Touch
- Range: 2m
- Duration: 2 turns
- Cooldown: 3 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: Magic Armour
- Effect: Deals 100% Air damage to the target and inflicts the Shocked status for 2 turns.
Novice Skills (Aerotheurge 2)
Dazing Bolt
- Range: 13m + 3m radius
- Duration: 1 turn
- Cooldown: 3 turns
- Action Points: 3
- Memory Slots: 1
- Resisted By: Magic Armour
- Effect: Deals 120% Air damage to creatures in the area of effect, inflicting the Shocked status for 1 turn.
Teleportation
- Range: 13m
- Duration: N/A
- Cooldown: 4 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
- Effect: Teleports an object or creature (friendly or hostile) to a nearby location, dealing Physical damage. Targets with the Fortified status are immune.
Uncanny Evasion
- Range: 13m
- Duration: 1 turn
- Cooldown: 4 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
- Effect: Grants the Evading status (+20% movement, +90% Dodging) for 1 turn.
Adept Skills (Aerotheurge 2-3)
Apportation
- Range: 8m + 4m radius
- Duration: N/A
- Cooldown: 3 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
- Effect: Moves all pick-up-able items from the target area into your inventory.
Chain Lightning
- Requirements: Aerotheurge 3
- Range: 13m
- Duration: 2 turns
- Cooldown: 5 turns
- Action Points: 3
- Source Points: 1
- Memory Slots: 2
- Resisted By: Magic Armour
- Effect: Deals 150% Air damage to the target creature and inflicts the Shocked status for 2 turns. The lightning forks up to 8m to a maximum of 8 targets.
Nether Swap
- Range: 13m
- Duration: N/A
- Cooldown: 3 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
- Effect: Swaps the caster or an ally with an enemy, unless the enemy has the Fortified status. Targets do not need to be alive.
Pressure Spike
- Range: 13m + 6m radius
- Duration: N/A
- Cooldown: 3 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
- Effect: Deals 70% Air damage and condenses all clouds in the target area.
Expert Skills (Aerotheurge 3)
Closed Circuit
- Range: 4m radius
- Duration: 2 turns
- Cooldown: 4 turns
- Action Points: 2
- Source Points: 2
- Memory Slots: 2
- Resisted By: Magic Armour
- Effect: Deals 220% Air damage to nearby enemies and inflicts the Shocked status. Creates cursed static clouds at the edge of the area of effect.
Master Skills (Aerotheurge 3-5)
Superconductor
- Requirements: Aerotheurge 3
- Range: 8m radius
- Duration: 1 turn
- Cooldown: 3 turns
- Action Points: 3
- Memory Slots: 2
- Resisted By: Magic Armour
- Effect: Deals 100% Air damage to nearby enemies and inflicts the Shocked status. Electrifies any blood and water surfaces that affected creatures are standing on.
Thunderstorm
- Requirements: Aerotheurge 5
- Range: 17m + 10m radius
- Duration: 2 turns
- Cooldown: 5 turns
- Action Points: 4
- Source Points: 3
- Memory Slots: 3
- Resisted By: Magic Armour
- Effect: Conjures a storm. Lightning bolts strike enemies in the area of effect, dealing 100% Air damage and inflicting the Stunned status. Enemies remaining in the area of effect are continuously struck by lightning for the storm's duration. Electrifies any blood and water surfaces that affected creatures are standing on.
Tornado
- Requirements: Aerotheurge 3
- Range: 13m
- Duration: N/A
- Cooldown: 5 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
- Effect: Conjures a vortex which clears surfaces (including lava and Deathfog) from its path, reveals invisible creatures, and clears the Burning and Slowed statuses.
Tier 1 Mixed Skills
Breathing Bubble
- Requirements: Aerotheurge 1, Warfare 1
- Range: Self
- Duration: 5 turns
- Cooldown: 5 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
- Effect: Grants immunity to cloud surfaces, Suffocation, and Silence for 5 turns.
Erratic Wisp
- Requirements: Aerotheurge 1, Huntsman 1
- Range: 13m
- Duration: 2 turns
- Cooldown: 6 turns
- Action Points: 1
- Memory Slots: 1
- Resisted By: N/A
- Effect: Grants +40% Air resistance to the target. When taking weapon damage, they teleport to a random location.
Smoke Cover (press the cover button to crouch behind walls or objects)
- Requirements: Aerotheurge 1, Scoundrel 1
- Range: 3m radius
- Duration: 1 turn
- Cooldown: 5 turns
- Action Points: 2
- Memory Slots: 1
- Resisted By: N/A
- Effect: Creates a smoke cloud around yourself. Creatures in the area of effect (
- Apportation skillbooks cannot be bought from regular vendors but can be crafted.
- Teleportation and Nether Swap can be used to reposition enemies or allies, bypassing terrain and obstacles.
- Skills that electrify surfaces can create dangerous chain reactions with other elemental effects.
- Tornado is excellent for clearing hazardous surfaces and revealing hidden enemies.
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